STEAMPLAYER STATISTICS

Japanese Ramen SimulatorLive Player Count

Live players, historical peaks, and the latest audience trends. All in one place.

Playing on Steam2,190Latest available data · Oct 25, 2026, 05:58 UTC
Japanese Ramen Simulator Live Player Count
24-hour peak5,576Concurrent players
Average players2,075.3Last 30 Days
All-time peak9,815Highest recorded on Steam
Player change0.0%Versus previous period

STEAM STATISTICS

Player activity

Highest concurrent Steam player count in each hourly interval. All times UTC.

Steam concurrent player peaks over 24 hoursTimes in UTC. Focus a data point to read its value.6.2k4.7k3.1k1.6k0Oct 24, 2026 06:00 UTC · 2,207Oct 24, 2026 07:00 UTC · 2,316Oct 24, 2026 08:00 UTC · 2,356Oct 24, 2026 09:00 UTC · 2,280Oct 24, 2026 10:00 UTC · 2,154Oct 24, 2026 11:00 UTC · 2,719Oct 24, 2026 12:00 UTC · 4,140Oct 24, 2026 13:00 UTC · 5,288Oct 24, 2026 14:00 UTC · 5,576Oct 24, 2026 15:00 UTC · 5,526Oct 24, 2026 16:00 UTC · 4,654Oct 24, 2026 17:00 UTC · 3,655Oct 24, 2026 18:00 UTC · 2,423Oct 24, 2026 19:00 UTC · 1,854Oct 24, 2026 20:00 UTC · 1,167Oct 24, 2026 21:00 UTC · 847Oct 24, 2026 22:00 UTC · 704Oct 24, 2026 23:00 UTC · 692Oct 25, 2026 00:00 UTC · 787Oct 25, 2026 01:00 UTC · 992Oct 25, 2026 02:00 UTC · 1,142Oct 25, 2026 03:00 UTC · 1,331Oct 25, 2026 04:00 UTC · 1,759Oct 25, 2026 05:00 UTC · 2,19006:0012:0018:0023:0005:00

Player insights

AT A GLANCE

Recent popularity

5,576players

Peak concurrent players yesterday (UTC).

Activity trend

+12.8%rising

Average hourly peaks vs. the previous 24 hours.

Busiest hour

14:00UTC

5,216 players at the average hourly peak.

Monthly average

2,075players

October 2026 · average concurrent players.

HISTORICAL DATA

Monthly player history

Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.

Monthly Steam player statistics for Japanese Ramen Simulator
MonthAvg. playersGain / lossChangePeak players
Last 30 Days2,075.30.00.0%9,815
October 20262,075.30.00.0%9,815

Latest available data · Oct 25, 2026, 06:05 UTC

STREAMING

Twitch audience

TWITCH

Viewers watching streams of Japanese Ramen Simulator. This audience is measured separately from players.

Average viewers117
Average channels14
Peak viewers217
Twitch viewers today, UTCTimes in UTC. Focus a data point to read its value.243182122610Oct 25, 2026 00:00 UTC · 127Oct 25, 2026 01:00 UTC · 72Oct 25, 2026 02:00 UTC · 77Oct 25, 2026 03:00 UTC · 121Oct 25, 2026 04:00 UTC · 174Oct 25, 2026 05:00 UTC · 21700:0001:0003:0004:0005:00

Latest available data · Oct 25, 2026, 05:00 UTC

SEARCH TRENDS

Search interest

GOOGLE

Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.

32.3/ 100 Average search interest
Monthly Google search interest, index from zero to one hundredTimes in UTC. Focus a data point to read its value.1007550250Jul 1, 2026 00:00 UTC · 4.0 / 100Aug 1, 2026 00:00 UTC · 5.0 / 100Sep 1, 2026 00:00 UTC · 24.0 / 100Oct 1, 2026 00:00 UTC · 76.5 / 100Oct 2025Jan 2026Apr 2026Jul 2026Oct 2026
Japan100100
Taiwan100100
Hong Kong3333
Argentina00
Australia00

Updated · Oct 20, 2026, 04:56 UTC

CONTEXT MATTERS

What the numbers tell you

Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Japanese Ramen Simulator is changing.

How ActivePlayer collects data
How many people are playing right now?

2,190 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.

How often do the numbers refresh?

The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.

Why might a chart show a gap?

A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.

The game behind the numbers

About Japanese Ramen Simulator

Japanese Ramen Simulator puts you behind the counter of a restaurant you can build and run alone or with up to five friends. Wild Dog’s Early Access simulation combines hands-on cooking with shop management, so a good bowl and a good kitchen layout both matter.

A kitchen is a team-coordination problem

Prepare ingredients, cook noodles, arrange toppings, and serve customers while keeping the shop in order. Players can create menus and customize the kitchen and dining area, while solo owners can hire NPC staff. First- and third-person views provide different ways to work through the same space. The useful distinction from a simple cooking minigame is that your restaurant’s layout and division of labor shape the service itself. Friends can specialize in preparation, cooking, serving, or cleaning instead of all chasing the same order.

Count cooks, not complete restaurants

Japanese Ramen Simulator player count tracks simultaneous Steam sessions. It does not show the number of restaurants open, the size of each cooperative group, or whether a public session has room for another cook. A six-person group and six solo players contribute similar numbers while having very different multiplayer needs. Follow the hours when your friends usually play, and compare activity across the week. Early Access updates can provide context for changes, but check the announcement and the chart together before attributing a rise to a particular feature. Search and Twitch interest describe attention around the game, not the number of customers or kitchens in play.

Similar games to explore

For another shared-workplace simulation, compare Scam With Your Friends player counts. Trash Day offers another look at how group coordination can create cooperative chaos.

Japanese Ramen Simulator featured game artwork

Game profile

  • Developer and publisher Wild Dog
  • Format Solo or online co-op for up to six players
  • Release model Early Access

Game details: Japanese Ramen Simulator on Steam. Player-activity interpretation by ActivePlayer.

PLAYER DATA · STEAMSTREAMING · TWITCHSEARCH · GOOGLE TRENDS