STEAM STATISTICS
Player activity
Highest concurrent Steam player count in each hourly interval. All times UTC.
Player insights
AT A GLANCERecent popularity
Peak concurrent players yesterday (UTC).
Activity trend
Average hourly peaks vs. the previous 24 hours.
Busiest hour
3,740 players at the average hourly peak.
Monthly average
October 2026 · average concurrent players.
HISTORICAL DATA
Monthly player history
Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.
| Month | Avg. players | Gain / loss | Change | Peak players |
|---|---|---|---|---|
| Last 30 Days | 1,071.5 | 0.0 | 0.0% | 19,647 |
| October 2026 | 1,071.5 | 0.0 | 0.0% | 19,647 |
Latest available data · Oct 24, 2026, 12:00 UTC
STREAMING
Twitch audience
Viewers watching streams of ReStory: Chill Electronics Repairs. This audience is measured separately from players.
Latest available data · Oct 24, 2026, 11:00 UTC
SEARCH TRENDS
Search interest
Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.
Updated · Oct 20, 2026, 04:58 UTC
CONTEXT MATTERS
What the numbers tell you
Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in ReStory: Chill Electronics Repairs is changing.
How ActivePlayer collects dataHow many people are playing right now?
993 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.
How often do the numbers refresh?
The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.
Why might a chart show a gap?
A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.
The game behind the numbers
About ReStory: Chill Electronics Repairs
ReStory: Chill Electronics Repairs puts a repair bench at the center of a small business in mid-2000s Tokyo. Mandragora’s simulation, published by tinyBuild, pairs restoring nostalgic electronics with customer stories and choices that affect the shop’s future.
Repairing a device also advances a relationship
Take gadgets apart, clean components, replace faulty parts, and assemble them again while managing orders and finances. Consoles, phones, music players, and other devices evoke the period, including officially licensed Atari hardware. Customer conversations add a branching narrative with multiple endings. The satisfying loop combines careful manual work with a reason to care about who brought the broken device through the door.
Quiet repair sessions still count as activity
ReStory player count reports simultaneous Steam sessions, not the number of repairs completed or customers served. A player carefully restoring one device and another reading dialogue contribute equally to concurrency even though their progress differs. As a single-player simulation, it remains useful without a large matchmaking population. Follow comparable hours over several days when judging audience changes, and use update announcements to add context. Twitch viewing can reflect an interest in relaxing restoration work, while searches may concern a specific device or story choice. Neither signal measures how many people are currently at a repair bench or how long their individual play sessions last.
Similar games to explore
For another small-business simulation, explore Japanese Ramen Simulator statistics. Planet Zoo 2 player activity offers a larger management-game comparison.

Game profile
- Developer Mandragora
- Publisher tinyBuild
- Format Single-player electronics repair and shop simulation
Game details: ReStory: Chill Electronics Repairs on Steam. Player-activity interpretation by ActivePlayer.








