STEAM STATISTICS
Player activity
Highest concurrent Steam player count in each hourly interval. All times UTC.
Player insights
AT A GLANCERecent popularity
Peak concurrent players yesterday (UTC).
Activity trend
Average hourly peaks vs. the previous 24 hours.
Busiest hour
686 players at the average hourly peak.
Monthly average
October 2026 · average concurrent players.
HISTORICAL DATA
Monthly player history
Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.
| Month | Avg. players | Gain / loss | Change | Peak players |
|---|---|---|---|---|
| Last 30 Days | 476.9 | 0.0 | 0.0% | 1,141 |
| October 2026 | 476.9 | 0.0 | 0.0% | 1,141 |
Latest available data · Oct 26, 2026, 02:12 UTC
STREAMING
Twitch audience
Viewers watching streams of Tenebris Somnia. This audience is measured separately from players.
Latest available data · Oct 26, 2026, 02:00 UTC
SEARCH TRENDS
Search interest
Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.
Updated · Oct 20, 2026, 04:58 UTC
CONTEXT MATTERS
What the numbers tell you
Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Tenebris Somnia is changing.
How ActivePlayer collects dataHow many people are playing right now?
559 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.
How often do the numbers refresh?
The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.
Why might a chart show a gap?
A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.
The game behind the numbers
About Tenebris Somnia
Tenebris Somnia combines retro 2D survival horror with live-action cinematics. Created by Andrés Borghi and Saibot Studios and published by New Blood Interactive, it uses the shift between pixel art and filmed scenes as part of its disturbing mystery.
Two visual languages tell the same nightmare
Exploration involves puzzles and encounters with threatening creatures, drawing on classic survival-horror structure. At key moments, real actors and practical effects provide a different perspective on what is happening. The distinctive hook is that the change in presentation carries narrative weight. Players are asked to connect what they discover through the game’s retro viewpoint with what the cinematic scenes reveal, rather than treating those scenes as unrelated decoration.
A horror story can attract viewers as well as players
Tenebris Somnia player count tracks simultaneous Steam sessions. It does not indicate how many people are watching the live-action sequences elsewhere, how far players have reached, or the size of the game’s total lifetime audience. A short burst of streaming attention can reflect a memorable scene without producing an equal increase in active sessions. Compare activity across several days, and keep the Steam, Twitch, and search measures separate. For a single-player mystery, a smaller concurrent audience does not prevent a new player from enjoying the complete experience. Avoid using a quiet period alone as evidence about the quality of the story.
Similar games to explore
For another investigation-driven horror game, see Silver Pines statistics. Compare a different horror adaptation through Hellraiser: Revival player activity.

Game profile
- Developers Andrés Borghi, Saibot Studios
- Publisher New Blood Interactive
- Format Retro survival horror with live-action cinematics
Game details: Tenebris Somnia on Steam. Player-activity interpretation by ActivePlayer.








