STEAMPLAYER STATISTICS

Probably Stolen - Cyberpunk Shopkeeper SimLive Player Count

Live players, historical peaks, and the latest audience trends. All in one place.

Playing on Steam96,391Latest available data · Nov 4, 2026, 06:50 UTC
Probably Stolen - Cyberpunk Shopkeeper Sim Live Player Count
24-hour peak163,866Concurrent players
Average players83,891.0Last 30 Days
All-time peak163,866Highest recorded on Steam
Player change-7.4%Versus previous period

STEAM STATISTICS

Player activity

Highest concurrent Steam player count in each hourly interval. All times UTC.

Steam concurrent player peaks over 24 hoursTimes in UTC. Focus a data point to read its value.183.5k137.6k91.8k45.9k0Nov 3, 2026 07:00 UTC · 96,476Nov 3, 2026 08:00 UTC · 102,004Nov 3, 2026 09:00 UTC · 104,149Nov 3, 2026 10:00 UTC · 114,054Nov 3, 2026 11:00 UTC · 131,978Nov 3, 2026 12:00 UTC · 147,177Nov 3, 2026 13:00 UTC · 161,788Nov 3, 2026 14:00 UTC · 163,866Nov 3, 2026 15:00 UTC · 160,470Nov 3, 2026 16:00 UTC · 131,985Nov 3, 2026 17:00 UTC · 100,906Nov 3, 2026 18:00 UTC · 80,081Nov 3, 2026 19:00 UTC · 66,823Nov 3, 2026 20:00 UTC · 57,235Nov 3, 2026 21:00 UTC · 51,247Nov 3, 2026 22:00 UTC · 46,569Nov 3, 2026 23:00 UTC · 41,855Nov 4, 2026 00:00 UTC · 45,727Nov 4, 2026 01:00 UTC · 57,194Nov 4, 2026 02:00 UTC · 69,477Nov 4, 2026 03:00 UTC · 78,276Nov 4, 2026 04:00 UTC · 92,354Nov 4, 2026 05:00 UTC · 96,662Nov 4, 2026 06:00 UTC · 96,39107:0013:0019:0000:0006:00

Player insights

AT A GLANCE

Recent popularity

163,866players

Peak concurrent players yesterday (UTC).

Activity trend

+4.1%rising

Average hourly peaks vs. the previous 24 hours.

Busiest hour

14:00UTC

141,568 players at the average hourly peak.

Monthly average

90,613players

November 2026 · average concurrent players.

HISTORICAL DATA

Monthly player history

Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.

Monthly Steam player statistics for Probably Stolen - Cyberpunk Shopkeeper Sim
MonthAvg. playersGain / lossChangePeak players
Last 30 Days83,891.0-6,722.0-7.4%163,866
November 202690,613.0+14,098.0+18.4%163,866
October 202676,515.50.00.0%140,365

Latest available data · Nov 4, 2026, 06:57 UTC

STREAMING

Twitch audience

TWITCH

Viewers watching streams of Probably Stolen - Cyberpunk Shopkeeper Sim. This audience is measured separately from players.

Average viewers4,440
Average channels94
Peak viewers8,852
Twitch viewers today, UTCTimes in UTC. Focus a data point to read its value.9.9k7.4k5k2.5k0Nov 4, 2026 00:00 UTC · 6,901Nov 4, 2026 01:00 UTC · 4,812Nov 4, 2026 02:00 UTC · 3,603Nov 4, 2026 03:00 UTC · 8,852Nov 4, 2026 04:00 UTC · 4,298Nov 4, 2026 05:00 UTC · 4,012Nov 4, 2026 06:00 UTC · 2,65100:0002:0003:0005:0006:00

Latest available data · Nov 4, 2026, 06:00 UTC

SEARCH TRENDS

Search interest

GOOGLE

Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.

14.0/ 100 Average search interest
Monthly Google search interest, index from zero to one hundredTimes in UTC. Focus a data point to read its value.1007550250Sep 1, 2026 00:00 UTC · 11.3 / 100Oct 1, 2026 00:00 UTC · 17.7 / 100Oct 2025Jan 2026Apr 2026Jul 2026Oct 2026
Taiwan100100
Hong Kong8787
Macao3737
Malaysia1212
Argentina00

Updated · Oct 29, 2026, 00:35 UTC

CONTEXT MATTERS

What the numbers tell you

Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Probably Stolen - Cyberpunk Shopkeeper Sim is changing.

How ActivePlayer collects data
How many people are playing right now?

96,391 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.

How often do the numbers refresh?

The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.

Why might a chart show a gap?

A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.

The game behind the numbers

About Probably Stolen – Cyberpunk Shopkeeper Sim

Probably Stolen – Cyberpunk Shopkeeper Sim turns a space-station storefront into a business under pressure. Questing Goose Studio and tinyBuild combine stock trading, crafting and contraband in a single-player management game. Building a cash reserve for rent competes with investing in goods and navigating faction loyalties.

Stock, margins and difficult trade-offs

The commercial loop revolves around what you can source, what you can sell and which risks your shop can absorb. Smuggled merchandise and competing interests make inventory decisions more consequential than simply filling shelves. The longer-term objective of buying out the shop gives day-to-day transactions a clear progression target.

Probably Stolen – Cyberpunk Shopkeeper Sim player count: reading the activity

The Probably Stolen – Cyberpunk Shopkeeper Sim player count measures concurrent Steam sessions, rather than in-game customers, shop revenue or lifetime buyers. As a solo management title, its activity is most useful for assessing audience momentum around launch and subsequent updates. Compare recurring daily peaks with the surrounding baseline; a brief increase alone does not establish a lasting expansion in the active audience.

Related player statistics

For a different retail workflow, compare ReStory player statistics, where repair work changes the pace of running a shop.

Probably Stolen - Cyberpunk Shopkeeper Sim player count and Steam activity artwork

Game profile

  • Developer: Questing Goose Studio
  • Publisher: tinyBuild
  • Format: Single-player cyberpunk shopkeeping and trading simulation

Game details: Probably Stolen – Cyberpunk Shopkeeper Sim on Steam. Player-count interpretation by ActivePlayer.

PLAYER DATA · STEAMSTREAMING · TWITCHSEARCH · GOOGLE TRENDS