STEAM STATISTICS
Player activity
Highest concurrent Steam player count in each hourly interval. All times UTC.
Player insights
AT A GLANCERecent popularity
Peak concurrent players yesterday (UTC).
Activity trend
Average hourly peaks vs. the previous 24 hours.
Busiest hour
141,568 players at the average hourly peak.
Monthly average
November 2026 · average concurrent players.
HISTORICAL DATA
Monthly player history
Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.
| Month | Avg. players | Gain / loss | Change | Peak players |
|---|---|---|---|---|
| Last 30 Days | 83,891.0 | -6,722.0 | -7.4% | 163,866 |
| November 2026 | 90,613.0 | +14,098.0 | +18.4% | 163,866 |
| October 2026 | 76,515.5 | 0.0 | 0.0% | 140,365 |
Latest available data · Nov 4, 2026, 06:57 UTC
STREAMING
Twitch audience
Viewers watching streams of Probably Stolen - Cyberpunk Shopkeeper Sim. This audience is measured separately from players.
Latest available data · Nov 4, 2026, 06:00 UTC
SEARCH TRENDS
Search interest
Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.
Updated · Oct 29, 2026, 00:35 UTC
CONTEXT MATTERS
What the numbers tell you
Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Probably Stolen - Cyberpunk Shopkeeper Sim is changing.
How ActivePlayer collects dataHow many people are playing right now?
96,391 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.
How often do the numbers refresh?
The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.
Why might a chart show a gap?
A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.
The game behind the numbers
About Probably Stolen – Cyberpunk Shopkeeper Sim
Probably Stolen – Cyberpunk Shopkeeper Sim turns a space-station storefront into a business under pressure. Questing Goose Studio and tinyBuild combine stock trading, crafting and contraband in a single-player management game. Building a cash reserve for rent competes with investing in goods and navigating faction loyalties.
Stock, margins and difficult trade-offs
The commercial loop revolves around what you can source, what you can sell and which risks your shop can absorb. Smuggled merchandise and competing interests make inventory decisions more consequential than simply filling shelves. The longer-term objective of buying out the shop gives day-to-day transactions a clear progression target.
Probably Stolen – Cyberpunk Shopkeeper Sim player count: reading the activity
The Probably Stolen – Cyberpunk Shopkeeper Sim player count measures concurrent Steam sessions, rather than in-game customers, shop revenue or lifetime buyers. As a solo management title, its activity is most useful for assessing audience momentum around launch and subsequent updates. Compare recurring daily peaks with the surrounding baseline; a brief increase alone does not establish a lasting expansion in the active audience.
Related player statistics
For a different retail workflow, compare ReStory player statistics, where repair work changes the pace of running a shop.

Game profile
- Developer: Questing Goose Studio
- Publisher: tinyBuild
- Format: Single-player cyberpunk shopkeeping and trading simulation
Game details: Probably Stolen – Cyberpunk Shopkeeper Sim on Steam. Player-count interpretation by ActivePlayer.








