STEAMPLAYER STATISTICS

Loop Dungeon - IncrementalLive Player Count

Live players, historical peaks, and the latest audience trends. All in one place.

Playing on Steam77Latest available data · Oct 29, 2026, 22:31 UTC
Loop Dungeon - Incremental Live Player Count
24-hour peak104Concurrent players
Average players212.5Last 30 Days
All-time peak1,758Highest recorded on Steam
Player change0.0%Versus previous period

STEAM STATISTICS

Player activity

Highest concurrent Steam player count in each hourly interval. All times UTC.

Steam concurrent player peaks over 24 hoursTimes in UTC. Focus a data point to read its value.1168758290Oct 28, 2026 22:00 UTC · 97Oct 28, 2026 23:00 UTC · 95Oct 29, 2026 00:00 UTC · 89Oct 29, 2026 01:00 UTC · 84Oct 29, 2026 02:00 UTC · 80Oct 29, 2026 03:00 UTC · 72Oct 29, 2026 04:00 UTC · 68Oct 29, 2026 05:00 UTC · 63Oct 29, 2026 06:00 UTC · 53Oct 29, 2026 07:00 UTC · 53Oct 29, 2026 08:00 UTC · 54Oct 29, 2026 09:00 UTC · 63Oct 29, 2026 10:00 UTC · 72Oct 29, 2026 11:00 UTC · 79Oct 29, 2026 12:00 UTC · 80Oct 29, 2026 13:00 UTC · 85Oct 29, 2026 14:00 UTC · 82Oct 29, 2026 15:00 UTC · 69Oct 29, 2026 16:00 UTC · 81Oct 29, 2026 17:00 UTC · 98Oct 29, 2026 18:00 UTC · 98Oct 29, 2026 19:00 UTC · 104Oct 29, 2026 20:00 UTC · 94Oct 29, 2026 21:00 UTC · 87Oct 29, 2026 22:00 UTC · 7722:0004:0010:0016:0022:00

Player insights

AT A GLANCE

Recent popularity

105players

Peak concurrent players on Oct 28, 2026 (UTC).

Activity trend

−7.1%falling

Average hourly peaks vs. the previous 24 hours.

Busiest hour

17:00UTC

191 players at the average hourly peak.

Monthly average

213players

October 2026 · average concurrent players.

HISTORICAL DATA

Monthly player history

Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.

Monthly Steam player statistics for Loop Dungeon - Incremental
MonthAvg. playersGain / lossChangePeak players
Last 30 Days212.50.00.0%1,758
October 2026212.50.00.0%1,758

Latest available data · Oct 29, 2026, 22:37 UTC

STREAMING

Twitch audience

TWITCH

Viewers watching streams of Loop Dungeon - Incremental. This audience is measured separately from players.

Average viewers—
Average channels—
Peak viewers—
No chart history is available yet.

No data source is configured for this game.

SEARCH TRENDS

Search interest

GOOGLE

Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.

11.0/ 100 Average search interest
Monthly Google search interest, index from zero to one hundredTimes in UTC. Focus a data point to read its value.1007550250Oct 1, 2026 00:00 UTC · 11.0 / 100Oct 2025Jan 2026Apr 2026Jul 2026Oct 2026
Gibraltar100100
Japan00
Taiwan00
United States00

Latest available data · Oct 20, 2026, 04:51 UTC

CONTEXT MATTERS

What the numbers tell you

Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Loop Dungeon - Incremental is changing.

How ActivePlayer collects data
How many people are playing right now?

77 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.

How often do the numbers refresh?

The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.

Why might a chart show a gap?

A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.

The game behind the numbers

About Loop Dungeon – Incremental

Loop Dungeon – Incremental is Playsect’s short dungeon RPG built around automatic fights, hero development, and incremental upgrades. Its current campaign is finite, making it a focused progression game rather than an endless background grind.

Automatic attacks still leave decisions in your hands

Heroes fight automatically, but activating skills and purchasing upgrades require player input. Resources support party improvements, while a prestige reset grants rewards for later runs. The available stages and prestige progression are limited. That scope matters when deciding whether the game fits a session: the aim is to work through a contained set of challenges and upgrades, not assume that the dungeon will keep expanding indefinitely.

Finite progression changes how to read a peak

Loop Dungeon – Incremental player count tracks simultaneous Steam sessions. It does not show completed campaigns, prestige resets, or the number of people who have already reached the available content’s end. A finite incremental game can have a different activity curve from a continuously expanding idle title. Compare several days and equivalent hours instead of treating one fall from a peak as a verdict on the experience. There is no verified Twitch category linked to this entry, so missing streaming data should not be interpreted as zero viewers. Search interest is a separate signal of attention, not an additional count of people running the Steam game.

Similar games to explore

Compare a different automatic-battle structure through Duelist: Idle Expedition statistics, or explore Idle Calibur: Zero player activity.

Loop Dungeon - Incremental featured game artwork

Game profile

  • Developer and publisher Playsect
  • Format Finite incremental dungeon RPG
  • Twitch coverage No verified category linked

Game details: Loop Dungeon – Incremental on Steam. Player-activity interpretation by ActivePlayer.

PLAYER DATA · STEAMSTREAMING · TWITCHSEARCH · GOOGLE TRENDS