STEAM STATISTICS
Player activity
Highest concurrent Steam player count in each hourly interval. All times UTC.
Player insights
AT A GLANCERecent popularity
Peak concurrent players yesterday (UTC).
Activity trend
Average hourly peaks vs. the previous 24 hours.
Busiest hour
2,472 players at the average hourly peak.
Monthly average
October 2026 · average concurrent players.
HISTORICAL DATA
Monthly player history
Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.
| Month | Avg. players | Gain / loss | Change | Peak players |
|---|---|---|---|---|
| Last 30 Days | 1,884.1 | 0.0 | 0.0% | 3,795 |
| October 2026 | 1,884.1 | 0.0 | 0.0% | 3,795 |
Latest available data · Oct 26, 2026, 01:16 UTC
STREAMING
Twitch audience
Viewers watching streams of One Million Coins. This audience is measured separately from players.
Latest available data · Oct 26, 2026, 01:00 UTC
SEARCH TRENDS
Search interest
Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.
Updated · Oct 20, 2026, 04:59 UTC
CONTEXT MATTERS
What the numbers tell you
Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in One Million Coins is changing.
How ActivePlayer collects dataHow many people are playing right now?
1,368 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.
How often do the numbers refresh?
The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.
Why might a chart show a gap?
A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.
The game behind the numbers
About One Million Coins
One Million Coins turns a finite vault of gold into a first-person incremental mining project. Developed by ShoXx and published by Oyen & Umi Games, it begins with manual collecting and grows into a much faster excavation operation.
The next upgrade changes the next haul
Collect coins, carry them to a deposit station, and spend the proceeds on tools, carrying capacity, and a large skill tree. Restoring bunker infrastructure opens further ways to improve the operation. The goal is concrete: empty the vault’s one million coins. That finite target distinguishes the game from an endless idle grind, with every upgrade judged by how much closer it brings the remaining pile to zero.
A finite game can be completed between chart peaks
One Million Coins player count shows simultaneous Steam sessions. It does not measure coins collected across all players, personal earnings, or the number of people who finished the vault. Because the developer describes a short, focused experience, a player can make substantial progress between two snapshots of activity. Compare several days when following the audience and avoid treating a falling peak alone as a verdict on enjoyment. A stream can also show much of a finite game in one sitting, so viewing interest may follow a different pattern from new players starting their own excavation. Search interest is attention, not another active-player count.
Similar games to explore
For longer-form incremental progression, explore Duelist: Idle Expedition statistics and Idle Calibur: Zero player activity.

Game profile
- Developer ShoXx
- Publisher Oyen & Umi Games
- Format Short first-person incremental mining game
Game details: One Million Coins on Steam. Player-activity interpretation by ActivePlayer.








