STEAM STATISTICS
Player activity
Highest concurrent Steam player count in each hourly interval. All times UTC.
Player insights
AT A GLANCERecent popularity
Peak concurrent players yesterday (UTC).
Activity trend
Average hourly peaks vs. the previous 24 hours.
Busiest hour
793 players at the average hourly peak.
Monthly average
October 2026 · average concurrent players.
HISTORICAL DATA
Monthly player history
Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.
| Month | Avg. players | Gain / loss | Change | Peak players |
|---|---|---|---|---|
| Last 30 Days | 676.3 | 0.0 | 0.0% | 10,366 |
| October 2026 | 676.3 | 0.0 | 0.0% | 10,366 |
Latest available data · Oct 30, 2026, 11:11 UTC
STREAMING
Twitch audience
Viewers watching streams of Path of Idle: Old Gods Rising. This audience is measured separately from players.
Latest available data · Oct 30, 2026, 11:00 UTC
SEARCH TRENDS
Search interest
Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.
Updated · Oct 20, 2026, 04:59 UTC
CONTEXT MATTERS
What the numbers tell you
Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Path of Idle: Old Gods Rising is changing.
How ActivePlayer collects dataHow many people are playing right now?
589 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.
How often do the numbers refresh?
The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.
Why might a chart show a gap?
A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.
The game behind the numbers
About Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising is Small Mill’s dark-fantasy idle RPG. Automatic battles, loot, equipment building, and a developing town support a campaign in service of the Old Gods, shifting the challenge toward preparation and team strategy.
A build is a plan for battles you do not control directly
Classes, skills, equipment, crafting, and Runewords provide ways to shape a team. Town buildings add support functions, while progression opens different adventure modes. Since the fighting is automatic, the meaningful work happens in selecting upgrades and combinations before watching the result. A failed attempt can become information about the build rather than a test of faster inputs, making the next adjustment the focus of play.
Automatic battles need an idle-aware reading
Path of Idle player count tracks simultaneous Steam sessions. It cannot distinguish someone actively changing gear from someone leaving battles running, and it does not show total characters, loot drops, or unique daily visitors. Long automatic sessions can sustain concurrency without the same amount of hands-on input as an action game. Compare several days at similar times when following the community’s activity. Check update details before assigning a cause to a peak, especially when progression systems change. Twitch audiences may be interested in a particular build, while searches may concern gear combinations; neither should be treated as additional active Steam players.
Similar games to explore
Compare another build-focused idle game through Duelist: Idle Expedition statistics, or explore the social progression of Scapewatch: Idle MMO.

Game profile
- Developer and publisher Small Mill
- Format Dark-fantasy idle RPG and town development
Game details: Path of Idle: Old Gods Rising on Steam. Player-activity interpretation by ActivePlayer.








