STEAMPLAYER STATISTICS

Rip It! Card CollectorLive Player Count

Live players, historical peaks, and the latest audience trends. All in one place.

Playing on Steam630Latest available data · Nov 8, 2026, 10:19 UTC
Rip It! Card Collector Live Player Count
24-hour peak921Concurrent players
Average players1,021.2Last 30 Days
All-time peak3,757Highest recorded on Steam
Player change+12.2%Versus previous period

STEAM STATISTICS

Player activity

Highest concurrent Steam player count in each hourly interval. All times UTC.

Steam concurrent player peaks over 24 hoursTimes in UTC. Focus a data point to read its value.1k7745162580Nov 7, 2026 10:00 UTC · 665Nov 7, 2026 11:00 UTC · 703Nov 7, 2026 12:00 UTC · 796Nov 7, 2026 13:00 UTC · 859Nov 7, 2026 14:00 UTC · 899Nov 7, 2026 15:00 UTC · 921Nov 7, 2026 16:00 UTC · 916Nov 7, 2026 17:00 UTC · 850Nov 7, 2026 18:00 UTC · 805Nov 7, 2026 19:00 UTC · 763Nov 7, 2026 20:00 UTC · 663Nov 7, 2026 21:00 UTC · 663Nov 7, 2026 22:00 UTC · 608Nov 7, 2026 23:00 UTC · 603Nov 8, 2026 00:00 UTC · 606Nov 8, 2026 01:00 UTC · 610Nov 8, 2026 02:00 UTC · 612Nov 8, 2026 03:00 UTC · 656Nov 8, 2026 04:00 UTC · 633Nov 8, 2026 05:00 UTC · 616Nov 8, 2026 06:00 UTC · 637Nov 8, 2026 07:00 UTC · 639Nov 8, 2026 08:00 UTC · 643Nov 8, 2026 09:00 UTC · 632Nov 8, 2026 10:00 UTC · 63110:0016:0022:0004:0010:00

Player insights

AT A GLANCE

Recent popularity

921players

Peak concurrent players yesterday (UTC).

Activity trend

+18.7%rising

Average hourly peaks vs. the previous 24 hours.

Busiest hour

15:00UTC

1,140 players at the average hourly peak.

Monthly average

910players

November 2026 · average concurrent players.

HISTORICAL DATA

Monthly player history

Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.

Monthly Steam player statistics for Rip It! Card Collector
MonthAvg. playersGain / lossChangePeak players
Last 30 Days1,021.2+111.0+12.2%3,757
November 2026909.8-936.0-50.7%2,167
October 20261,846.30.00.0%3,757

Latest available data · Nov 8, 2026, 09:49 UTC

STREAMING

Twitch audience

TWITCH

Viewers watching streams of Rip It! Card Collector. This audience is measured separately from players.

Average viewers249
Average channels1
Peak viewers5,130
Twitch viewers today, UTCTimes in UTC. Focus a data point to read its value.5.7k4.3k2.9k1.4k0Nov 8, 2026 00:00 UTC · 5Nov 8, 2026 01:00 UTC · 9Nov 8, 2026 02:00 UTC · 6Nov 8, 2026 03:00 UTC · 0Nov 8, 2026 04:00 UTC · 1Nov 8, 2026 05:00 UTC · 1Nov 8, 2026 06:00 UTC · 16Nov 8, 2026 07:00 UTC · 2Nov 8, 2026 08:00 UTC · 2Nov 8, 2026 09:00 UTC · 14Nov 8, 2026 10:00 UTC · 5,13000:0003:0005:0008:0010:00

Latest available data · Nov 8, 2026, 10:00 UTC

SEARCH TRENDS

Search interest

GOOGLE

Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.

53.5/ 100 Average search interest
Monthly Google search interest, index from zero to one hundredTimes in UTC. Focus a data point to read its value.1007550250Dec 1, 2025 00:00 UTC · 80.0 / 100Oct 1, 2026 00:00 UTC · 27.0 / 100Oct 2025Jan 2026Apr 2026Jul 2026Oct 2026
France00
United States00

Updated · Oct 31, 2026, 00:12 UTC

CONTEXT MATTERS

What the numbers tell you

Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Rip It! Card Collector is changing.

How ActivePlayer collects data
How many people are playing right now?

630 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.

How often do the numbers refresh?

The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.

Why might a chart show a gap?

A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.

The game behind the numbers

About Rip It! Card Collector

Rip It! Card Collector makes opening boosters and completing a binder the core of an incremental simulation. Cybernetic Walrus gives the collection a practical economy: sort new Critkin cards, keep missing entries and sell duplicates for in-game funds. Reinvestment expands the tools available for the next round of collecting.

From manual sorting to a faster collection workflow

The CritDex provides a collection target, while gadgets such as the RipRig and BinderBot streamline repetitive tasks. Pack opening, duplicate management and binder organization form a cycle of small decisions about efficiency and completion. The relaxed structure leaves room to organize at a personal pace rather than race a timer. Progress is measured through the collection and its supporting upgrades.

Rip It! Card Collector player count: reading the activity

The Rip It! Card Collector player count shows simultaneous Steam activity, including time spent sorting, upgrading and watching automation. It does not reveal how many packs are opened or cards are acquired, and its fictional card economy should not be treated as real-world transaction data. Compare the ongoing activity baseline with short-lived peaks when assessing how long the collection loop continues to draw players back.

Related player statistics

Explore another focused workstation simulation through ReStory: Chill Electronics Repairs player statistics, which applies a different repair-and-management loop.

Rip It! Card Collector artwork with the game logo on a retro monitor above an open binder of creature cards

Game profile

  • Developer: Cybernetic Walrus
  • Publisher: Cybernetic Walrus
  • Format: Single-player incremental card-collection simulation

Game details: Rip It! Card Collector on Steam. Player-count interpretation by ActivePlayer.

PLAYER DATA · STEAMSTREAMING · TWITCHSEARCH · GOOGLE TRENDS