STEAMPLAYER STATISTICS

Tales of Eternia: RemasteredLive Player Count

Live players, historical peaks, and the latest audience trends. All in one place.

Playing on Steam178Latest available data · Nov 15, 2026, 01:44 UTC
Tales of Eternia: Remastered Live Player Count
24-hour peak323Concurrent players
Average players415.4Last 30 Days
All-time peak2,184Highest recorded on Steam
Player change+86.6%Versus previous period

STEAM STATISTICS

Player activity

Highest concurrent Steam player count in each hourly interval. All times UTC.

Steam concurrent player peaks over 24 hoursTimes in UTC. Focus a data point to read its value.362271181900Nov 14, 2026 01:00 UTC · 149Nov 14, 2026 02:00 UTC · 178Nov 14, 2026 03:00 UTC · 178Nov 14, 2026 04:00 UTC · 193Nov 14, 2026 05:00 UTC · 214Nov 14, 2026 06:00 UTC · 223Nov 14, 2026 07:00 UTC · 223Nov 14, 2026 08:00 UTC · 240Nov 14, 2026 09:00 UTC · 220Nov 14, 2026 10:00 UTC · 221Nov 14, 2026 11:00 UTC · 262Nov 14, 2026 12:00 UTC · 289Nov 14, 2026 13:00 UTC · 312Nov 14, 2026 14:00 UTC · 323Nov 14, 2026 15:00 UTC · 310Nov 14, 2026 16:00 UTC · 237Nov 14, 2026 17:00 UTC · 208Nov 14, 2026 18:00 UTC · 187Nov 14, 2026 19:00 UTC · 155Nov 14, 2026 20:00 UTC · 160Nov 14, 2026 21:00 UTC · 152Nov 14, 2026 22:00 UTC · 158Nov 14, 2026 23:00 UTC · 162Nov 15, 2026 00:00 UTC · 176Nov 15, 2026 01:00 UTC · 17801:0007:0013:0019:0001:00

Player insights

AT A GLANCE

Recent popularity

323players

Peak concurrent players yesterday (UTC).

Activity trend

+49.8%rising

Average hourly peaks vs. the previous 24 hours.

Busiest hour

14:00UTC

301 players at the average hourly peak.

Monthly average

223players

November 2026 · average concurrent players.

HISTORICAL DATA

Monthly player history

Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.

Monthly Steam player statistics for Tales of Eternia: Remastered
MonthAvg. playersGain / lossChangePeak players
Last 30 Days415.4+193.0+86.6%2,184
November 2026222.6-387.0-63.5%659
October 2026609.90.00.0%2,184

Latest available data · Nov 15, 2026, 01:50 UTC

STREAMING

Twitch audience

TWITCH

Viewers watching streams of Tales of Eternia: Remastered. This audience is measured separately from players.

Average viewers10
Average channels5
Peak viewers12
Twitch viewers today, UTCTimes in UTC. Focus a data point to read its value.1310730Nov 15, 2026 00:00 UTC · 11Nov 15, 2026 01:00 UTC · 1200:0001:00

Latest available data · Nov 15, 2026, 01:00 UTC

SEARCH TRENDS

Search interest

GOOGLE

Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.

8.9/ 100 Average search interest
Monthly Google search interest, index from zero to one hundredTimes in UTC. Focus a data point to read its value.1007550250Jun 1, 2026 00:00 UTC · 3.3 / 100Jul 1, 2026 00:00 UTC · 2.7 / 100Aug 1, 2026 00:00 UTC · 3.8 / 100Sep 1, 2026 00:00 UTC · 5.5 / 100Oct 1, 2026 00:00 UTC · 49.0 / 100Oct 2025Jan 2026Apr 2026Jul 2026Oct 2026
Japan100100
Argentina00
Australia00
Belgium00
Brazil00

Updated · Oct 20, 2026, 04:57 UTC

CONTEXT MATTERS

What the numbers tell you

Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Tales of Eternia: Remastered is changing.

How ActivePlayer collects data
How many people are playing right now?

178 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.

How often do the numbers refresh?

The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.

Why might a chart show a gap?

A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.

The game behind the numbers

About Tales of Eternia: Remastered

Tales of Eternia Remastered revisits the journey between Inferia and Celestia as Reid, Farah, and Meredy confront a threat to both worlds. Developed by TOSE and published by Bandai Namco Entertainment, the remaster brings the classic party adventure to a new Steam audience.

A classic journey with a more flexible pace

The Aggressive Linear Motion Battle System uses real-time 2D action, Artes, and party coordination. New convenience options include destination markers, an encounter toggle, and faster automatic battles, while graphics and sound effects can be switched between modes. Returning players can revisit familiar moments at a different pace; newcomers can use those options to spend more time on the story or on the combat systems that interest them.

Separate the remaster’s audience from the series history

Tales of Eternia: Remastered player count follows this Steam release’s simultaneous sessions. It does not include everyone who played earlier versions, other platforms, or other Tales games. A remaster’s chart can mix first-time players with returning fans, whose session lengths and completion goals may be quite different. Compare several days rather than treating one nostalgic return or quiet evening as a lasting trend. Twitch audiences may be revisiting favorite scenes, while searches may concern changes from the original. Those signals can provide context, but neither is a count of additional Steam sessions or proof of how many people finished the adventure.

Similar games to explore

For another returning JRPG journey, see Trails in the Sky 2nd Chapter statistics. Compare a newer RPG structure through Arknights: Endfield player activity.

Tales of Eternia: Remastered featured game artwork

Game profile

  • Developer TOSE CO., LTD.
  • Publisher Bandai Namco Entertainment
  • Format Remastered party-based action RPG

Game details: Tales of Eternia: Remastered on Steam. Player-activity interpretation by ActivePlayer.

PLAYER DATA · STEAMSTREAMING · TWITCHSEARCH · GOOGLE TRENDS