STEAM STATISTICS
Player activity
Highest concurrent Steam player count in each hourly interval. All times UTC.
Player insights
AT A GLANCERecent popularity
Peak concurrent players yesterday (UTC).
Activity trend
Average hourly peaks vs. the previous 24 hours.
Busiest hour
867 players at the average hourly peak.
Monthly average
October 2026 · average concurrent players.
HISTORICAL DATA
Monthly player history
Compare average concurrent players and recorded peaks. The current month is still in progress; “Last 30 Days” is a rolling window.
| Month | Avg. players | Gain / loss | Change | Peak players |
|---|---|---|---|---|
| Last 30 Days | 783.9 | +110.0 | +16.3% | 2,528 |
| October 2026 | 674.1 | -2,599.0 | -79.4% | 1,540 |
| September 2026 | 3,272.9 | 0.0 | 0.0% | 10,568 |
Latest available data · Oct 26, 2026, 04:51 UTC
STREAMING
Twitch audience
Viewers watching streams of Wanderburg. This audience is measured separately from players.
Latest available data · Oct 26, 2026, 04:00 UTC
SEARCH TRENDS
Search interest
Relative interest on a 0–100 scale. Search scores describe attention, not the number of people playing.
Updated · Oct 6, 2026, 05:20 UTC
CONTEXT MATTERS
What the numbers tell you
Steam, Twitch and Google measure different kinds of activity. Compare each signal over time to understand how interest in Wanderburg is changing.
How ActivePlayer collects dataHow many people are playing right now?
445 concurrent Steam players were recorded in the latest available update. Check the timestamp beside the count for freshness.
How often do the numbers refresh?
The live count checks for updates every five minutes while this page is open. Monthly history and search interest update less frequently. If a feed is unavailable, the last available figures remain visible with their timestamp.
Why might a chart show a gap?
A gap means a measurement is missing. It does not mean zero players, zero viewers, or zero search interest. Newly released games may have only a short history.
The game behind the numbers
Wanderburg: a castle that grows with every run
Wanderburg turns a fortress into a roaming siege engine. You consume villages and smaller strongholds, expand your castle and bolt new weapons onto it. Cannons sit alongside magical towers, while unlockable vehicles, artifacts and captains open up different combinations between runs.
Experimentation drives the next run
The appeal lies in rebuilding your approach: a new module or vehicle can change how the next fortress develops. Our reading of this progression system is that experimenting with combinations provides a reason to return after an unsuccessful run. The important question for activity is whether that curiosity continues after the initial discovery period.
The number to watch: the returning baseline
Compare average Steam concurrency across similar weeks to see whether the audience stays active between bursts of attention. A steady baseline is consistent with sustained interest, although aggregate counts cannot separate returning castle builders from new arrivals. Because Wanderburg is single-player, a quiet period does not affect matchmaking or prevent another run. Twitch viewers can reveal interest in unusual builds, but they are a separate audience from people playing.
ActivePlayer takeawayUse the trend to follow ongoing interest in the run-and-upgrade loop; a low count does not limit solo play.

Game profile
- DeveloperRandwerk
- PublisherSidekick Publishing
- FormatSingle-player roguelike
- Core loopConsume / expand / rebuild
Game details: Wanderburg on Steam. Analysis by ActivePlayer.








