GAME PROFILE
Store overview
Ratings, downloads, release details, and screenshots from the available app stores.
Mobile game profile
Hill Climb Racing
Everyone| Store data | Google Play | Apple App Store |
|---|---|---|
| Rating | 4.3/ 5 | 4.5/ 5 |
| Downloads | 1,000,000,000+ | 59.2M+ |
| Release date | September 22, 2012 | November 8, 2012 |
| Reviews | 10,575,047 | 493,400 |
| Last update | September 28, 2026 | October 5, 2026 |
| View | Google Play | App Store |
Hill Climb Racing is a physics-based driving game where players navigate challenging terrains using a variety of vehicles. The game features unpredictable hills, diverse environments, and whimsical vehicle options, offering engaging and unpredictable gameplay.
Features:
- New Content Regularly Added: Continual updates introduce new vehicles, stages, and challenges.
- Wide Vehicle Selection: Drive everything from classic cars to bikes, trucks, and quirky creations like the creepy Carantula.
- Offline Play: Enjoy racing anywhere without an internet connection.
- Unique Stages: Tackle different terrains and hazards across various environments.
- Vehicle Customization: Upgrade and personalize vehicles with parts, skins, and enhancements.
- Realistic Physics: Vehicles respond dynamically to terrain, adding a skillful layer to gameplay.
- Daily Challenges: Complete tasks for rewards and additional gameplay variety.
Let's analyze the game's monthly player data and concurrent user counts to better understand its popularity and engagement trends.
ActivePlayer.io provides comprehensive game statistics, helping you track player activity, retention, and more. For detailed insights into Hill Climb Racing and other games, visit activeplayer.io.
In-game preview
Hill Climb Racing screenshots
Hill Climb Racing is a Racing app available on both Android and iOS platforms.
PLAYER ACTIVITY
Player estimates & insights
Compare estimated activity across Google Play and the App Store. These figures are updated monthly.
Hill Climb Racing Player Data Analysis
- Player Statistics
- Insights
Google Play
App Store
Summary
Hill Climb Racing has player statistics available for both Google Play and App Store.
Verdict
Hill Climb Racing has a massive player community with a significantly larger player base on Android. The game maintains approximately 125.6M monthly active users across both platforms.
Engagement Analysis
Both platforms show similar daily engagement levels (Android: 16.7%, iOS: 25.0%).
Platform Comparison
Current Player Count
Google Play has approximately 36.1x more current players than App Store.
Daily Active Users
Google Play has approximately 14.3x more daily active users than App Store.
Monthly Active Users
Google Play has approximately 21.4x more monthly active users than App Store.
Hill Climb Racing makes distance a balancing act between momentum, fuel, and landing safely. Coins and vehicle upgrades turn each attempt into preparation for the next, while changing terrain demands more than simply holding the accelerator.
This dashboard focuses on the original Hill Climb Racing mobile game. Review its player estimates and monthly Android and iOS series, then compare regional interest. Hill Climb Racing 2 is tracked separately, so the figures here should not be treated as a combined total for both games.
HISTORICAL DATA
Monthly player history
Compare estimated monthly players and changes over time. Select a store to view its history.
Hill Climb Racing Monthly Player Trends
| Month | Estimated Players | Change | % Change | Data Points |
|---|---|---|---|---|
| October 2026 | 102.0M | +12.6M | +14.1% | 1 |
| September 2026 | 89.4M | +120.0K | +0.1% | 1 |
| August 2026 | 89.3M | +3.2M | +3.7% | 1 |
| July 2026 | 86.1M | -900.0K | -1.0% | 1 |
| June 2026 | 87.0M | -7.6M | -8.0% | 1 |
| May 2026 | 94.6M | +660.0K | +0.7% | 1 |
| April 2026 | 93.9M | -12.7M | -11.9% | 1 |
| March 2026 | 106.6M | +10.0M | +10.3% | 1 |
| February 2026 | 96.6M | -600.0K | -0.6% | 1 |
| January 2026 | 97.2M | -11.7M | -10.7% | 1 |
| December 2025 | 108.9M | +18.4M | +20.4% | 1 |
| November 2025 | 90.5M | -4.9M | -5.2% | 1 |
Hill Climb Racing Monthly Player Trends
| Month | Estimated Players | Change | % Change | Data Points |
|---|---|---|---|---|
| October 2026 | 4.8M | +588.0K | +14.1% | 1 |
| September 2026 | 4.2M | +5.6K | +0.1% | 1 |
| August 2026 | 4.2M | +148.4K | +3.7% | 1 |
| July 2026 | 4.0M | -42.0K | -1.0% | 1 |
| June 2026 | 4.1M | -352.8K | -8.0% | 1 |
| May 2026 | 4.4M | +30.8K | +0.7% | 1 |
| April 2026 | 4.4M | -590.8K | -11.9% | 1 |
| March 2026 | 5.0M | +464.8K | +10.3% | 1 |
| February 2026 | 4.5M | -28.0K | -0.6% | 1 |
| January 2026 | 4.5M | -546.0K | -10.7% | 1 |
| December 2025 | 5.1M | +859.6K | +20.4% | 1 |
| November 2025 | 4.2M | -229.6K | -5.2% | 1 |
SEARCH INTEREST
Regional interest
Relative search interest by region on a 0–100 scale. Interest scores are not player counts or shares of the player base.
/m/011v6dsb - Regional Interest
Top Regions by Interest
| Region | Interest Score |
|---|---|
| Kyrgyzstan | 100 |
| Nepal | 99 |
| Pakistan | 82 |
| Azerbaijan | 76 |
| Tajikistan | 73 |
| Uzbekistan | 67 |
| India | 64 |
| Cambodia | 50 |
| Bangladesh | 44 |
| El Salvador | 42 |
| Sri Lanka | 42 |
| Honduras | 33 |
| Laos | 32 |
| Nicaragua | 31 |
| Armenia | 29 |
| Kazakhstan | 28 |
| Syria | 28 |
| Philippines | 27 |
| Indonesia | 21 |
| Russia | 21 |
| Myanmar (Burma) | 20 |
| Finland | 18 |
| Guatemala | 18 |
| Algeria | 16 |
| Türkiye | 16 |
| Kenya | 15 |
| Belarus | 14 |
| Ukraine | 14 |
| Iraq | 13 |
| Vietnam | 13 |
AUDIENCE ANALYSIS
Player count analysis
Explore estimated player trends, growth, seasonality, and forecasts. Projections describe possible outcomes.
Hill Climb Racing - Player Count Analysis
Current Player Base
As of October 2026
Key Insights
- Hill Climb Racing currently has approximately 102.0M monthly active players.
- Player base grew by 14.1% in the last month, adding 12,600,000 new players.
- App is showing consistent growth in popularity over the last quarter.
- Peak player count was 108.9M in December 2025, current count is 93.7% of that peak.
Growth Metrics
Monthly Growth
| Period | Change | Percentage |
|---|---|---|
| September 2026 to October 2026 | +12.6M | 14.1% |
| August 2026 to September 2026 | +120.0K | 0.1% |
| July 2026 to August 2026 | +3.2M | 3.7% |
| June 2026 to July 2026 | -900.0K | -1.0% |
| May 2026 to June 2026 | -7.6M | -8.0% |
| April 2026 to May 2026 | +660.0K | 0.7% |
| March 2026 to April 2026 | -12.7M | -11.9% |
| February 2026 to March 2026 | +10.0M | 10.3% |
| January 2026 to February 2026 | -600.0K | -0.6% |
| December 2025 to January 2026 | -11.7M | -10.7% |
| November 2025 to December 2025 | +18.4M | 20.4% |
| October 2025 to November 2025 | -4.9M | -5.2% |
Trend Analysis
Player Count Trend
Seasonality
Correlation Analysis
Summary
Very strong positive correlation between trend values and player counts
Future Projections
Projected Player Count
Summary
Based on recent trends, we project continued growth at approximately 6.6% per month
CONTEXT MATTERS
Understanding the numbers
Store statistics, player estimates, and search interest measure different kinds of activity. Compare each signal over time, and check the update dates in each section.
How ActivePlayer collects dataAre these live player counts?
Mobile player figures are estimates, updated on the schedule shown by each source. They are not a real-time count of connected players.
Are downloads the same as active players?
No. Downloads, ratings, daily activity, and monthly activity are different metrics. Store totals should not be added together to infer a unique player count.
What does regional interest show?
Search interest is a relative score from 0 to 100. It describes search attention, rather than the percentage of players in a country.








