GAME PROFILE
Store overview
Ratings, downloads, release details, and screenshots from the available app stores.
Mobile game profile
GRID™ Autosport
Everyone| Store data | Google Play | Apple App Store |
|---|---|---|
| Rating | 4.5/ 5 | 4.6/ 5 |
| Downloads | 500,000+ | 360K+ |
| Release date | November 26, 2019 | November 26, 2017 |
| Reviews | 45,292 | 2,881 |
| Last update | February 26, 2026 | April 14, 2025 |
| View | Google Play | App Store |
GRID™ Autosport is a racing game that combines simulation-style handling with arcade accessibility. It features 100 cars and 100 circuits across several racing disciplines. Adjustable difficulty and customisable controls let players tailor the driving experience.
Features
- Varied racing: Touring, Open-Wheel, Endurance, Drift, Drag, and more.
- Cars and circuits: 100 vehicles and 100 racing routes.
- Flexible controls: Tilt, touch steering, directional buttons, or gamepad.
- Adjustable difficulty: Settings for beginners and experienced racers.
- Complete package: Base game and all DLC in one purchase.
Player Statistics
Explore monthly player estimates and concurrent player counts to track GRID™ Autosport’s activity over time, where data is available.
About ActivePlayer.io
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In-game preview
GRID™ Autosport screenshots
GRID™ Autosport is a Racing app available on both Android and iOS platforms.
PLAYER ACTIVITY
Player estimates & insights
Compare estimated activity across Google Play and the App Store. These figures are updated monthly.
GRID™ Autosport Player Data Analysis
- Player Statistics
- Insights
Google Play
App Store
Summary
GRID™ Autosport has player statistics available for both Google Play and App Store.
Verdict
GRID™ Autosport has a moderate player community with a balanced player base across platforms. The game maintains approximately 94.2K monthly active users across both platforms.
Engagement Analysis
Both platforms show similar daily engagement levels (Android: 16.7%, iOS: 24.7%).
Platform Comparison
Current Player Count
Google Play has approximately 2.9x more current players than App Store.
Daily Active Users
Daily active users are relatively balanced across both platforms.
Monthly Active Users
Monthly active users are relatively balanced across both platforms.
HISTORICAL DATA
Monthly player history
Compare estimated monthly players and changes over time. Select a store to view its history.
GRID™ Autosport Monthly Player Trends
| Month | Estimated Players | Change | % Change | Data Points |
|---|---|---|---|---|
| October 2026 | 33.6K | -3.5K | -9.3% | 1 |
| September 2026 | 37.0K | +450 | +1.2% | 1 |
| August 2026 | 36.6K | -900 | -2.4% | 1 |
| July 2026 | 37.5K | -4.7K | -11.0% | 1 |
| June 2026 | 42.1K | -5.0K | -10.6% | 1 |
| May 2026 | 47.2K | +4.4K | +10.3% | 1 |
| April 2026 | 42.8K | -3.6K | -7.7% | 1 |
| March 2026 | 46.3K | +6.4K | +16.1% | 1 |
| February 2026 | 39.9K | -4.0K | -9.2% | 1 |
| January 2026 | 44.0K | -9.3K | -17.5% | 1 |
| December 2025 | 53.2K | +7.7K | +16.8% | 1 |
| November 2025 | 45.6K | +1.2K | +2.7% | 1 |
GRID™ Autosport Monthly Player Trends
| Month | Estimated Players | Change | % Change | Data Points |
|---|---|---|---|---|
| October 2026 | 1.7K | -178 | -9.3% | 1 |
| September 2026 | 1.9K | +23 | +1.2% | 1 |
| August 2026 | 1.9K | -46 | -2.4% | 1 |
| July 2026 | 1.9K | -240 | -11.0% | 1 |
| June 2026 | 2.2K | -259 | -10.6% | 1 |
| May 2026 | 2.4K | +228 | +10.3% | 1 |
| April 2026 | 2.2K | -185 | -7.7% | 1 |
| March 2026 | 2.4K | +332 | +16.1% | 1 |
| February 2026 | 2.1K | -209 | -9.2% | 1 |
| January 2026 | 2.3K | -481 | -17.5% | 1 |
| December 2025 | 2.8K | +395 | +16.8% | 1 |
| November 2025 | 2.4K | +62 | +2.7% | 1 |
SEARCH INTEREST
Regional interest
Relative search interest by region on a 0–100 scale. Interest scores are not player counts or shares of the player base.
/m/010f8stc - Regional Interest
Top Regions by Interest
| Region | Interest Score |
|---|---|
| Madagascar | 100 |
| Zimbabwe | 59 |
| Zambia | 28 |
| Cuba | 25 |
| Moldova | 23 |
| Sri Lanka | 22 |
| Afghanistan | 21 |
| Algeria | 19 |
| Angola | 17 |
| Côte d’Ivoire | 17 |
| Myanmar (Burma) | 17 |
| Philippines | 17 |
| Ghana | 16 |
| Azerbaijan | 15 |
| El Salvador | 15 |
| Kenya | 15 |
| Venezuela | 15 |
| Iran | 14 |
| Jamaica | 14 |
| South Africa | 14 |
| Tanzania | 13 |
| Armenia | 12 |
| Uganda | 12 |
| Belarus | 11 |
| Indonesia | 11 |
| Iraq | 11 |
| Morocco | 11 |
| Russia | 11 |
| Bangladesh | 10 |
| Georgia | 10 |
AUDIENCE ANALYSIS
Player count analysis
Explore estimated player trends, growth, seasonality, and forecasts. Projections describe possible outcomes.
This data is temporarily unavailable. Please check back later.
CONTEXT MATTERS
Understanding the numbers
Store statistics, player estimates, and search interest measure different kinds of activity. Compare each signal over time, and check the update dates in each section.
How ActivePlayer collects dataAre these live player counts?
Mobile player figures are estimates, updated on the schedule shown by each source. They are not a real-time count of connected players.
Are downloads the same as active players?
No. Downloads, ratings, daily activity, and monthly activity are different metrics. Store totals should not be added together to infer a unique player count.
What does regional interest show?
Search interest is a relative score from 0 to 100. It describes search attention, rather than the percentage of players in a country.








