MOBILE PLAYER STATISTICS

Honor of Kings – Mobile

Player activity, store performance, and audience trends. All in one place.

About the data

GAME PROFILE

Store overview

Ratings, downloads, release details, and screenshots from the available app stores.

Mobile game profile

Honor of Kings

Everyone 10+
Publisher: Level Infinite Free to play In-app purchases: $0.10 - $99.99 per item
StrategyMOBACasualMultiplayerStylizedFantasy
Honor of Kings Google Play and Apple App Store comparison
Store dataGoogle PlayApple App Store
Rating4.1/ 54.6/ 5
Downloads100,000,000+5.5M+
Release dateJune 18, 2024June 20, 2024
Reviews1,784,99044,016
Last updateSeptember 29, 2026September 22, 2026
ViewGoogle Play App Store

Honor of Kings is a mobile multiplayer online battle arena (MOBA) game featuring 5v5 hero battles. Players select from a diverse roster of heroes, each with unique skills, to compete in fast-paced matches across classic three-lane maps. The game emphasizes teamwork, strategy, and skill to outplay opponents and achieve victory.

Features
- 5v5 team battles on classic MOBA maps with multiple game modes
- A wide selection of heroes with distinctive abilities and skins
- Short, competitive matches designed for mobile gameplay
- Fair play environment focusing on skill and strategy
- Localized content, voiceovers, and smooth server performance
- AI assistance during disconnections to keep matches flowing

What Makes It Unique
Honor of Kings combines traditional MOBA gameplay with mobile-friendly design, offering quick, skill-based matches without pay-to-win elements. Its extensive hero roster and local server optimizations create an engaging and seamless experience for players worldwide.

Visit activeplayer.io for more detailed game statistics and insights.

Store performance summary

Honor of Kings is a Action app available on both Android and iOS platforms.

Store data last refreshed: October 31, 2026

PLAYER ACTIVITY

Player estimates & insights

Compare estimated activity across Google Play and the App Store. These figures are updated monthly.

Honor of Kings Player Data Analysis

  • Player Statistics
  • Insights

Google Play

Current Players
310.0K - 760.0K
Daily Active Users
1.5M - 2.5M
Monthly Active Users
9.0M - 15.0M
Downloads
100,000,000+

App Store

Current Players
8.3K - 19.3K
Daily Active Users
99.0K - 159.6K
Monthly Active Users
385.1K - 660.2K
Downloads
5.5M+

Summary

Honor of Kings has player statistics available for both Google Play and App Store.

Verdict

Honor of Kings has a massive player community with a significantly larger player base on Android. The game maintains approximately 12.5M monthly active users across both platforms.

Engagement Analysis

Google Play Engagement
16.7%
App Store Engagement
24.7%

Both platforms show similar daily engagement levels (Android: 16.7%, iOS: 24.7%).

Platform Comparison

Current Player Count
Google Play
310.0K - 760.0K
App Store
8.3K - 19.3K

Google Play has approximately 38.8x more current players than App Store.

Daily Active Users
Google Play
1.5M - 2.5M
App Store
99.0K - 159.6K

Google Play has approximately 15.5x more daily active users than App Store.

Monthly Active Users
Google Play
9.0M - 15.0M
App Store
385.1K - 660.2K

Google Play has approximately 23.0x more monthly active users than App Store.

HISTORICAL DATA

Monthly player history

Compare estimated monthly players and changes over time. Select a store to view its history.

Honor of Kings Monthly Player Trends

Google Play
Month Estimated Players Change % Change Data Points
October 2026 7.0M -4.3M -38.2% 1
September 2026 11.4M -4.7M -29.1% 1
August 2026 16.1M -7.2M -31.1% 1
July 2026 23.3M +3.1M +15.2% 1
June 2026 20.3M +4.9M +31.8% 1
May 2026 15.4M +2.8M +21.9% 1
April 2026 12.6M +2.5M +24.3% 1
March 2026 10.1M -3.1M -23.6% 1
February 2026 13.3M +3.1M +31.1% 1
January 2026 10.1M -150.0K -1.5% 1
December 2025 10.3M +1.2M +13.4% 1
November 2025 9.1M +60.0K +0.7% 1
Data last updated: November 4, 2026
Note: Player statistics are updated once per month.

Honor of Kings Monthly Player Trends

App Store
Month Estimated Players Change % Change Data Points
October 2026 364.5K -224.9K -38.2% 1
September 2026 589.4K -242.0K -29.1% 1
August 2026 831.4K -374.6K -31.1% 1
July 2026 1.2M +159.0K +15.2% 1
June 2026 1.0M +252.8K +31.8% 1
May 2026 794.1K +142.7K +21.9% 1
April 2026 651.4K +127.2K +24.3% 1
March 2026 524.3K -162.1K -23.6% 1
February 2026 686.3K +162.9K +31.1% 1
January 2026 523.5K -7.8K -1.5% 1
December 2025 531.2K +62.8K +13.4% 1
November 2025 468.4K +3.1K +0.7% 1
Data last updated: November 4, 2026
Note: Player statistics are updated once per month.

SEARCH INTEREST

Regional interest

Relative search interest by region on a 0–100 scale. Interest scores are not player counts or shares of the player base.

/g/11c1lvdw8d - Regional Interest

Timeframe: past_12_months

Top Regions by Interest

Region Interest Score
China 100
Macao 57
Malaysia 34
Hong Kong 33
Myanmar (Burma) 33
Vietnam 30
Iraq 28
Cambodia 24
Philippines 20
Singapore 19
Jordan 18
Indonesia 14
Jamaica 14
Senegal 14
Oman 13
Laos 12
Palestine 12
Taiwan 12
Uruguay 12
Libya 11
Uzbekistan 11
Venezuela 11
Azerbaijan 10
Bangladesh 10
Lebanon 10
Panama 10
Paraguay 10
Thailand 10
Morocco 9
Ethiopia 8
Data last updated: October 31, 2026

AUDIENCE ANALYSIS

Player count analysis

Explore estimated player trends, growth, seasonality, and forecasts. Projections describe possible outcomes.

Honor of Kings - Player Count Analysis

App ID: com.levelinfinite.sgameGlobal
Store: Google Play
Updated: October 21, 2026

Current Player Base

7.0M
Monthly Active Players

As of October 2026

Key Insights

  • Honor of Kings currently has approximately 7.0M monthly active players.
  • Player base decreased by 38.2% in the last month, losing 4,350,000 players.
  • App has been declining in popularity over the last quarter.
  • Peak player count was 23.3M in July 2026, current count is 30.2% of that peak.
  • Player count is highly volatile with an average monthly change of ±21.8%, indicating an unstable user base.

Growth Metrics

1.2%
Avg Monthly Growth
Moderate growth
Overall Trend
-21.7%
Total Growth (October 2025 to October 2026)

Monthly Growth

PeriodChangePercentage
September 2026 to October 2026-4.3M -38.2%
August 2026 to September 2026-4.7M -29.1%
July 2026 to August 2026-7.2M -31.1%
June 2026 to July 2026+3.1M 15.2%
May 2026 to June 2026+4.9M 31.8%
April 2026 to May 2026+2.8M 21.9%
March 2026 to April 2026+2.5M 24.3%
February 2026 to March 2026-3.1M -23.6%
January 2026 to February 2026+3.1M 31.1%
December 2025 to January 2026-150.0K -1.5%
November 2025 to December 2025+1.2M 13.4%
October 2025 to November 2025+60.0K 0.7%

Trend Analysis

Pattern
Moderately volatile
Momentum
Decelerating growth
Volatility
10.31

Player Count Trend

Player Count
Moving Average

Seasonality

Seasonal Patterns Detected
Seasonal Peaks
Q2, Q3, May, June, July, August
Monthly Pattern
Yes
Quarterly Pattern
Yes

Summary

Potential seasonal peaks detected in Q2, Q3, May, June, July, August

Correlation Analysis

-1
0
+1
0.00
Strength
Very strong
Direction
positive
Trend Correlation
1.0000

Summary

Very strong positive correlation between trend values and player counts

Future Projections

Confidence Level
Medium
4,515,000 players
Average Monthly Change

Projected Player Count

Next Month 2.5M
2 Months -1980000
3 Months -6495000

Summary

Based on recent trends, we project continued decline at approximately 39.0% per month

CONTEXT MATTERS

Understanding the numbers

Store statistics, player estimates, and search interest measure different kinds of activity. Compare each signal over time, and check the update dates in each section.

How ActivePlayer collects data
Are these live player counts?

Mobile player figures are estimates, updated on the schedule shown by each source. They are not a real-time count of connected players.

Are downloads the same as active players?

No. Downloads, ratings, daily activity, and monthly activity are different metrics. Store totals should not be added together to infer a unique player count.

What does regional interest show?

Search interest is a relative score from 0 to 100. It describes search attention, rather than the percentage of players in a country.