MOBILE PLAYER STATISTICS

Clash Royale

Player activity, store performance, and audience trends. All in one place.

About the data

GAME PROFILE

Store overview

Ratings, downloads, release details, and screenshots from the available app stores.

Mobile game profile

Clash Royale

Everyone 10+
Publisher: Supercell Free to play In-app purchases: $0.29 - $239.99 per item
StrategyTower defenseMultiplayerCompetitive multiplayerStylizedRoyalty
Clash Royale Google Play and Apple App Store comparison
Store dataGoogle PlayApple App Store
Rating4.4/ 54.6/ 5
Downloads500,000,000+1355.8M+
Release dateMarch 1, 2016March 2, 2016
Reviews41,774,3496,779,218
Last updateSeptember 30, 2026September 1, 2026
ViewGoogle Play App Store

Clash Royale is a real-time multiplayer strategy game that combines card collection, deck building, and fast-paced battles. Players assemble decks with characters from Clash of Clans and other sources to compete against opponents worldwide. Strategic placement and timing are key to winning quick, intense duels.

Features
- Build and customize battle decks with over 100 cards, including troops, spells, and defenses
- Engage in real-time PvP battles across various arenas
- Participate in seasonal events, challenges, and tournaments
- Form clans to share cards and compete in clan wars

What makes it unique
Clash Royale blends card strategy with real-time combat, encouraging tactical thinking and quick decision-making. Its dynamic gameplay and frequent updates keep battles fresh and competitive.

ActivePlayer.io provides in-depth game statistics to analyze your gameplay and track your progress. Visit activeplayer.io for more insights.

Store performance summary

Clash Royale is a Strategy app available on both Android and iOS platforms.

Store data last refreshed: October 2, 2026

Discover how many players are concurrently playing Clash Royale right now. On this page, you will learn Clash Royale live player count or at least the estimated players of the game. We will provide you an estimated graph of Clash Royale player count each month in 2 years.

PLAYER ACTIVITY

Player estimates & insights

Compare estimated activity across Google Play and the App Store. These figures are updated monthly.

Clash Royale Player Data Analysis

  • Player Statistics
  • Insights

Google Play

Current Players
1.6M - 3.8M
Daily Active Users
7.5M - 12.5M
Monthly Active Users
45.0M - 75.0M
Downloads
500,000,000+

App Store

Current Players
2.0M - 4.7M
Daily Active Users
24.4M - 39.3M
Monthly Active Users
94.9M - 162.7M
Downloads
1355.8M+

Summary

Clash Royale has player statistics available for both Google Play and App Store.

Verdict

Clash Royale has a massive player community with a significantly larger player base on iOS. The game maintains approximately 188.8M monthly active users across both platforms.

Engagement Analysis

Google Play Engagement
16.7%
App Store Engagement
24.7%

Both platforms show similar daily engagement levels (Android: 16.7%, iOS: 24.7%).

Platform Comparison

Current Player Count
Google Play
1.6M - 3.8M
App Store
2.0M - 4.7M

Current player count is relatively balanced across both platforms.

Daily Active Users
Google Play
7.5M - 12.5M
App Store
24.4M - 39.3M

App Store has approximately 3.2x more daily active users than Google Play.

Monthly Active Users
Google Play
45.0M - 75.0M
App Store
94.9M - 162.7M

App Store has approximately 2.1x more monthly active users than Google Play.

Clash Royale is a free, combat multiplayer mobile game released in early 2016. Finnish game developers, Supercell are responsible for the creation of this game. They’re the makers of the even more popular Clash of Clans which are played by millions of users daily.

With Clash Royale, you’ll find elements of battle-arena, tower defense, and even collectible card games. But here, we will talk about the statistics of its player, how many people are playing Clash Royale on daily basis.

Above is an estimate on Clash Royale Live player count we have compiled these numbers using the most recent data from various online sources. Clash Royale live count player count is the number of players currently playing Clash Royale. This counter changes as you refresh this page since Clash Royale players worldwide started sessions and ending gaming sessions.

You will notice that the counter is constantly changing its value when you do refresh this is because Clash Royale players are starting and ending gaming sessions.

Most of our game tracker are just estimated data and should not be used as factual reference. However, we also have trackers that are from legitimated sources which you can consider real live data such as the data from steampowered.com. Make sure to read the description on we provide on Clash Royale game.

HISTORICAL DATA

Monthly player history

Compare estimated monthly players and changes over time. Select a store to view its history.

Clash Royale Monthly Player Trends

Google Play
Month Estimated Players Change % Change Data Points
October 2026 37.8M -4.5M -10.6% 1
September 2026 42.3M +2.1M +5.3% 1
August 2026 40.2M +12.0M +42.6% 1
July 2026 28.2M +20.7M +275.4% 1
June 2026 7.5M -1.1M -13.2% 1
May 2026 8.6M +90.0K +1.1% 1
April 2026 8.6M -3.3M -28.0% 1
March 2026 11.9M -2.1M -14.8% 1
February 2026 13.9M -3.5M -19.8% 1
January 2026 17.4M -10.1M -36.6% 1
December 2025 27.4M -13.1M -32.3% 1
November 2025 40.6M -3.5M -8.0% 1
Data last updated: October 20, 2026
Note: Player statistics are updated once per month.

Clash Royale Monthly Player Trends

App Store
Month Estimated Players Change % Change Data Points
October 2026 57.1M -6.8M -10.6% 1
September 2026 63.9M +3.2M +5.3% 1
August 2026 60.7M +18.1M +42.6% 1
July 2026 42.6M +31.2M +275.4% 1
June 2026 11.3M -1.7M -13.2% 1
May 2026 13.1M +136.0K +1.1% 1
April 2026 12.9M -5.0M -28.0% 1
March 2026 18.0M -3.1M -14.8% 1
February 2026 21.1M -5.2M -19.8% 1
January 2026 26.3M -15.2M -36.6% 1
December 2025 41.5M -19.8M -32.3% 1
November 2025 61.3M -5.4M -8.0% 1
Data last updated: October 20, 2026
Note: Player statistics are updated once per month.

Clash Royale Available Platforms:

Platform:

Availability:

Windows❌
Linux❌
MAC❌
XBOX ONE❌
PS3❌
PS4❌
PS5❌
Nintendo Switch❌
Android✔️
iOS✔️

Where can you play Clash Royale or the available platforms that you can play this game with.

Player Distribution by Region

Here’s a player distribution data by Region in the past 5 years being 100 has the most players.

SEARCH INTEREST

Regional interest

Relative search interest by region on a 0–100 scale. Interest scores are not player counts or shares of the player base.

/g/11cjj5lkf_ - Regional Interest

Timeframe: past_12_months

Top Regions by Interest

Region Interest Score
El Salvador 100
Nicaragua 91
Bolivia 83
Russia 74
Guatemala 68
Honduras 60
Peru 56
Belarus 53
Mexico 52
Argentina 47
Ecuador 47
Brazil 43
Chile 43
Costa Rica 43
Kazakhstan 41
Kyrgyzstan 40
Paraguay 39
Uruguay 39
Panama 38
Portugal 38
Iraq 37
Canada 34
Puerto Rico 34
United States 34
Australia 33
Georgia 33
New Zealand 33
Colombia 32
Ukraine 32
Venezuela 32
Data last updated: October 21, 2026

About Clash Royale

Most players agree that Clash Royale is a real-time strategy game. And it’s primarily designed around the multiplayer mode of playing. So, you’ll need a stable internet connection to get the best playing experience. The game’s size can vary depending on the kind of device and operating system you have. iOS versions can go over 200MB, while Android versions are usually less than 100MB. So, your download times will vary based on the device.

How to Play

The gameplay revolves around a selected deck of cards. These cards can feature a collection of fighters/combatants that you use to assault the enemy’s towers. You’ll also use the same cards/capabilities to defend your own tower from players who are also attacking in real-time.

You can summon or activate a card by dragging towards the battle area. Playing the cards consumes a specific amount of ‘elixir,’ which is like the energy you use to add the combatant to the arena. The elixir points get regenerated as the battle continues. For instance, it takes about 2.8 seconds to accumulate one elixir point, and it gets faster during the final minute of the match. The elixir generation usually stays capped at 10 points.

Every two-minute battle requires you to destroy as many enemy towers as possible. Bringing down the main tower usually gets you a win. The rewards include character cards, gems, and/or gold. You can use these resources to strengthen existing fighters or gain new ones.

Besides combat, you can also open loot chests, join clans for donating/requesting cards, or use real money to buy in-game currency, cards, or upgrades.

AUDIENCE ANALYSIS

Player count analysis

Explore estimated player trends, growth, seasonality, and forecasts. Projections describe possible outcomes.

Clash Royale - Player Count Analysis

App ID: com.supercell.clashroyale
Store: Google Play
Updated: October 6, 2026

Current Player Base

37.8M
Monthly Active Players

As of October 2026

Key Insights

  • Clash Royale currently has approximately 37.8M monthly active players.
  • Player base decreased by 10.6% in the last month, losing 4,500,000 players.
  • Recent popularity significantly exceeds the long-term average, indicating accelerating growth.
  • Peak player count was 44.1M in October 2025, current count is 85.7% of that peak.
  • Player count is highly volatile with an average monthly change of ±39.1%, indicating an unstable user base.

Growth Metrics

17.3%
Avg Monthly Growth
Strong growth
Overall Trend
+92.8%
Total Growth (July 2025 to October 2026)

Monthly Growth

PeriodChangePercentage
September 2026 to October 2026-4.5M -10.6%
August 2026 to September 2026+2.1M 5.3%
July 2026 to August 2026+12.0M 42.6%
June 2026 to July 2026+20.7M 275.4%
May 2026 to June 2026-1.1M -13.2%
April 2026 to May 2026+90.0K 1.1%
March 2026 to April 2026-3.3M -28.0%
February 2026 to March 2026-2.1M -14.8%
January 2026 to February 2026-3.5M -19.8%
December 2025 to January 2026-10.1M -36.6%
November 2025 to December 2025-13.1M -32.3%
October 2025 to November 2025-3.5M -8.0%
September 2025 to October 2025+7.2M 19.5%
August 2025 to September 2025+4.5M 13.9%
July 2025 to August 2025+12.8M 65.3%

Trend Analysis

Pattern
Moderately volatile
Momentum
Decelerating growth
Volatility
11.18

Player Count Trend

Player Count
Moving Average

Seasonality

Seasonal Patterns Detected
Seasonal Peaks
Q3, Q4, August, September, October, November, December
Monthly Pattern
Yes
Quarterly Pattern
Yes

Summary

Potential seasonal peaks detected in Q3, Q4, August, September, October, November, December

Correlation Analysis

-1
0
+1
0.00
Strength
Very strong
Direction
positive
Trend Correlation
1.0000

Summary

Very strong positive correlation between trend values and player counts

Future Projections

Confidence Level
Medium
1,179,000 players
Average Monthly Change

Projected Player Count

Next Month 36.6M
2 Months 35.4M
3 Months 34.3M

Summary

Based on recent trends, we project continued decline at approximately 3.0% per month

Clash Royale Facts

How many total Clans in Clash Royale

There are approximately 16 million clans in Clash Royale in 2020

How many people playing Clash Royale Daily

There are approximately over 1 million active player on Clash Royale. These numbers dropped from 3 million daily players 2 years prior.

How much Supercell made from Clash Royale

In 2018 supercell reportedly made $597 million from Clash Royale alone and $567 million in Clash of Clans on the same year.

CONTEXT MATTERS

Understanding the numbers

Store statistics, player estimates, and search interest measure different kinds of activity. Compare each signal over time, and check the update dates in each section.

How ActivePlayer collects data
Are these live player counts?

Mobile player figures are estimates, updated on the schedule shown by each source. They are not a real-time count of connected players.

Are downloads the same as active players?

No. Downloads, ratings, daily activity, and monthly activity are different metrics. Store totals should not be added together to infer a unique player count.

What does regional interest show?

Search interest is a relative score from 0 to 100. It describes search attention, rather than the percentage of players in a country.