MOBILE PLAYER STATISTICS

Hero Reborn:Eternal Pact

Player activity, store performance, and audience trends. All in one place.

About the data

GAME PROFILE

Store overview

Ratings, downloads, release details, and screenshots from the available app stores.

This data is temporarily unavailable. Please check back later.


PLAYER ACTIVITY

Player estimates & insights

Compare estimated activity across Google Play and the App Store. These figures are updated monthly.

Hero Reborn:Eternal Pact Player Data Analysis

  • Player Statistics
  • Insights

Google Play

Current Players
1.6K - 3.8K
Daily Active Users
7.5K - 12.5K
Monthly Active Users
45.0K - 75.0K
Downloads
500,000+

App Store

Current Players
370 - 864
Daily Active Users
4.4K - 7.2K
Monthly Active Users
17.3K - 29.7K
Downloads
250K+

Summary

Hero Reborn:Eternal Pact has player statistics available for both Google Play and App Store.

Verdict

Hero Reborn:Eternal Pact has a moderate player community with a significantly larger player base on Android. The game maintains approximately 83.5K monthly active users across both platforms.

Engagement Analysis

Google Play Engagement
16.7%
App Store Engagement
24.7%

Both platforms show similar daily engagement levels (Android: 16.7%, iOS: 24.7%).

Platform Comparison

Current Player Count
Google Play
1.6K - 3.8K
App Store
370 - 864

Google Play has approximately 4.4x more current players than App Store.

Daily Active Users
Google Play
7.5K - 12.5K
App Store
4.4K - 7.2K

Daily active users are relatively balanced across both platforms.

Monthly Active Users
Google Play
45.0K - 75.0K
App Store
17.3K - 29.7K

Google Play has approximately 2.6x more monthly active users than App Store.

HISTORICAL DATA

Monthly player history

Compare estimated monthly players and changes over time. Select a store to view its history.

Hero Reborn:Eternal Pact Monthly Player Trends

Google Play
Month Estimated Players Change % Change Data Points
January 2026 600 -600 -50.0% 5
December 2025 1.2K +0 +0.0% 5
November 2025 1.2K -832 -40.9% 2
October 2025 2.0K -3.0K -59.8% 31
September 2025 5.1K -9.2K -64.4% 30
August 2025 14.2K +14.2K +0.0% 31
July 2025 0 +0 +0.0% 30
June 2025 0 +0 +0.0% 5
May 2025 0 +0 +0.0% 4
April 2025 0 +0 +0.0% 4
March 2025 0 -1.6K -100.0% 5
February 2025 1.6K +1.6K +0.0% 4
Data last updated: November 4, 2026
Note: Player statistics are updated once per month.

Hero Reborn:Eternal Pact Monthly Player Trends

App Store
Month Estimated Players Change % Change Data Points
January 2026 1.3K -95 -6.7% 5
December 2025 1.4K -313 -18.2% 5
November 2025 1.7K -354 -17.0% 3
October 2025 2.1K -1.7K -45.7% 31
September 2025 3.8K -6.8K -63.9% 30
August 2025 10.6K +10.6K +0.0% 31
July 2025 0 +0 +0.0% 30
June 2025 0 +0 +0.0% 5
May 2025 0 +0 +0.0% 4
April 2025 0 +0 +0.0% 4
March 2025 0 +0 +0.0% 5
February 2025 0 +0 +0.0% 4
Data last updated: November 4, 2026
Note: Player statistics are updated once per month.

SEARCH INTEREST

Regional interest

Relative search interest by region on a 0–100 scale. Interest scores are not player counts or shares of the player base.

This data is temporarily unavailable. Please check back later.

AUDIENCE ANALYSIS

Player count analysis

Explore estimated player trends, growth, seasonality, and forecasts. Projections describe possible outcomes.

Hero Reborn:Eternal Pact - Player Count Analysis

App ID: com.zzsj.sea.and
Store: Google Play
Updated: January 9, 2026

Current Player Base

600
Monthly Active Players

As of January 2026

Key Insights

  • Hero Reborn:Eternal Pact currently has approximately 600 monthly active players.
  • Player base decreased by 50.0% in the last month, losing 600 players.
  • App has been declining in popularity over the last quarter.
  • Recent popularity is substantially below the long-term average, indicating concern for player retention.
  • Peak player count was 14.2K in August 2025, current count is 4.2% of that peak.

Growth Metrics

-19.7%
Avg Monthly Growth
Strong decline
Overall Trend
+0.0%
Total Growth (September 2024 to January 2026)

Monthly Growth

PeriodChangePercentage
December 2025 to January 2026-600 -50.0%
November 2025 to December 2025+0 0.0%
October 2025 to November 2025-832 -40.9%
September 2025 to October 2025-3.0K -59.8%
August 2025 to September 2025-9.2K -64.4%
July 2025 to August 2025+14.2K 0.0%
June 2025 to July 2025+0 0.0%
May 2025 to June 2025+0 0.0%
April 2025 to May 2025+0 0.0%
March 2025 to April 2025+0 0.0%
February 2025 to March 2025-1.6K -100.0%
January 2025 to February 2025+1.6K 0.0%
December 2024 to January 2025+0 0.0%
November 2024 to December 2024+0 0.0%
October 2024 to November 2024+0 0.0%
September 2024 to October 2024+0 0.0%

Trend Analysis

Pattern
Relatively stable with minor fluctuations
Momentum
Neutral
Volatility
3.25

Player Count Trend

Player Count
Moving Average

Seasonality

Seasonal Patterns Detected
Seasonal Peaks
Q3, September, August
Monthly Pattern
Yes
Quarterly Pattern
Yes

Summary

Potential seasonal peaks detected in Q3, September, August

Correlation Analysis

-1
0
+1
0.62
Strength
Very strong
Direction
positive
Trend Correlation
1.0000

Summary

Very strong positive correlation between trend values and player counts

Future Projections

Confidence Level
High
300 players
Average Monthly Change

Projected Player Count

Next Month 300
2 Months 0
3 Months -300

Summary

Based on recent trends, we project continued decline at approximately 33.3% per month

CONTEXT MATTERS

Understanding the numbers

Store statistics, player estimates, and search interest measure different kinds of activity. Compare each signal over time, and check the update dates in each section.

How ActivePlayer collects data
Are these live player counts?

Mobile player figures are estimates, updated on the schedule shown by each source. They are not a real-time count of connected players.

Are downloads the same as active players?

No. Downloads, ratings, daily activity, and monthly activity are different metrics. Store totals should not be added together to infer a unique player count.

What does regional interest show?

Search interest is a relative score from 0 to 100. It describes search attention, rather than the percentage of players in a country.