GAME PROFILE
Store overview
Ratings, downloads, release details, and screenshots from the available app stores.
Mobile game profile
Hill Climb Racing 2
Everyone| Store data | Google Play | Apple App Store |
|---|---|---|
| Rating | 4.5/ 5 | 4.6/ 5 |
| Downloads | 100,000,000+ | 62.3M+ |
| Release date | November 27, 2016 | December 7, 2016 |
| Reviews | 4,717,670 | 519,576 |
| Last update | October 21, 2026 | September 8, 2026 |
| View | Google Play | App Store |
Hill Climb Racing 2 is a multiplayer racing game featuring 2D physics-based driving across diverse terrains like hills, deserts, and snowfields. Players can unlock and upgrade a variety of vehicles, including cars, trucks, and bikes, customizing performance and appearance to suit their style. The game offers custom track creation, competitive PvP battles, and seasonal challenges to test driving skills.
Features
- Real-time online multiplayer racing against players worldwide for high-stakes competition.
- Extensive vehicle collection with upgrades for speed, handling, and aesthetics.
- Custom track editor to design, share, and race on unique courses.
- Offroad adventure mode with physics-based stunts and coin collection.
- Regular events, weekly challenges, and seasonal rewards to keep gameplay fresh.
Let's explore the monthly player engagement and concurrent player counts for this game, providing insights into its popularity and active community.
ActivePlayer.io offers detailed game statistics, including player counts and trends, to help you understand the game's current standing and growth. For more in-depth data and analysis, visit activeplayer.io.
In-game preview
Hill Climb Racing 2 screenshots
Hill Climb Racing 2 is a Racing app available on both Android and iOS platforms.
PLAYER ACTIVITY
Player estimates & insights
Compare estimated activity across Google Play and the App Store. These figures are updated monthly.
Hill Climb Racing 2 Player Data Analysis
- Player Statistics
- Insights
Google Play
App Store
Summary
Hill Climb Racing 2 has player statistics available for both Google Play and App Store.
Verdict
Hill Climb Racing 2 has a massive player community with a significantly larger player base on Android. The game maintains approximately 17.9M monthly active users across both platforms.
Engagement Analysis
Both platforms show similar daily engagement levels (Android: 16.7%, iOS: 24.4%).
Platform Comparison
Current Player Count
Google Play has approximately 3.4x more current players than App Store.
Daily Active Users
Daily active users are relatively balanced across both platforms.
Monthly Active Users
Google Play has approximately 2.0x more monthly active users than App Store.
Hill Climb Racing 2 adds competitive racing, teams, and vehicle tuning to the series’ physics-driven driving. Cups and longer adventure runs reward different approaches, from finding a fast racing line to keeping a vehicle stable over uneven ground.
Explore the sequel’s mobile player estimates and platform history below. Comparing several months can help separate a temporary burst of attention from a more persistent change. The Android and iOS views refer specifically to Hill Climb Racing 2 and do not include the original game’s separate listing.
HISTORICAL DATA
Monthly player history
Compare estimated monthly players and changes over time. Select a store to view its history.
Hill Climb Racing 2 Monthly Player Trends
| Month | Estimated Players | Change | % Change | Data Points |
|---|---|---|---|---|
| October 2026 | 8.8M | +60.0K | +0.7% | 1 |
| September 2026 | 8.8M | -432.0K | -4.7% | 1 |
| August 2026 | 9.2M | -228.0K | -2.4% | 1 |
| July 2026 | 9.4M | -420.0K | -4.3% | 1 |
| June 2026 | 9.8M | +96.0K | +1.0% | 1 |
| May 2026 | 9.7M | +1.5M | +17.7% | 1 |
| April 2026 | 8.3M | -216.0K | -2.5% | 1 |
| March 2026 | 8.5M | +726.0K | +9.3% | 1 |
| February 2026 | 7.8M | -120.0K | -1.5% | 1 |
| January 2026 | 7.9M | -1.2M | -12.9% | 1 |
| December 2025 | 9.1M | +1.3M | +16.9% | 1 |
| November 2025 | 7.8M | +252.0K | +3.4% | 1 |
Hill Climb Racing 2 Monthly Player Trends
| Month | Estimated Players | Change | % Change | Data Points |
|---|---|---|---|---|
| October 2026 | 4.4M | +29.8K | +0.7% | 1 |
| September 2026 | 4.3M | -214.2K | -4.7% | 1 |
| August 2026 | 4.6M | -113.1K | -2.4% | 1 |
| July 2026 | 4.7M | -208.2K | -4.3% | 1 |
| June 2026 | 4.9M | +47.6K | +1.0% | 1 |
| May 2026 | 4.8M | +725.9K | +17.7% | 1 |
| April 2026 | 4.1M | -107.1K | -2.5% | 1 |
| March 2026 | 4.2M | +360.0K | +9.3% | 1 |
| February 2026 | 3.9M | -59.5K | -1.5% | 1 |
| January 2026 | 3.9M | -580.1K | -12.9% | 1 |
| December 2025 | 4.5M | +648.6K | +16.9% | 1 |
| November 2025 | 3.8M | +124.9K | +3.4% | 1 |
SEARCH INTEREST
Regional interest
Relative search interest by region on a 0–100 scale. Interest scores are not player counts or shares of the player base.
/g/11c31pt730 - Regional Interest
Top Regions by Interest
| Region | Interest Score |
|---|---|
| Finland | 100 |
| Kyrgyzstan | 100 |
| Russia | 80 |
| Azerbaijan | 79 |
| Moldova | 73 |
| Sri Lanka | 69 |
| Armenia | 60 |
| Nepal | 60 |
| Nicaragua | 60 |
| Honduras | 58 |
| Uzbekistan | 58 |
| Myanmar (Burma) | 57 |
| Belarus | 55 |
| Cambodia | 55 |
| El Salvador | 55 |
| Philippines | 55 |
| Kazakhstan | 53 |
| Syria | 50 |
| Dominican Republic | 49 |
| Estonia | 49 |
| Ukraine | 47 |
| Bangladesh | 42 |
| Iraq | 42 |
| Latvia | 39 |
| Pakistan | 39 |
| Georgia | 38 |
| Indonesia | 38 |
| Slovenia | 38 |
| Algeria | 34 |
| India | 34 |
AUDIENCE ANALYSIS
Player count analysis
Explore estimated player trends, growth, seasonality, and forecasts. Projections describe possible outcomes.
Hill Climb Racing 2 - Player Count Analysis
Current Player Base
As of October 2026
Key Insights
- Hill Climb Racing 2 currently has approximately 8.8M monthly active players.
- Player base grew by 0.7% in the last month, adding 60,000 new players.
- Peak player count was 9.8M in June 2026, current count is 89.6% of that peak.
Growth Metrics
Monthly Growth
| Period | Change | Percentage |
|---|---|---|
| September 2026 to October 2026 | +60.0K | 0.7% |
| August 2026 to September 2026 | -432.0K | -4.7% |
| July 2026 to August 2026 | -228.0K | -2.4% |
| June 2026 to July 2026 | -420.0K | -4.3% |
| May 2026 to June 2026 | +96.0K | 1.0% |
| April 2026 to May 2026 | +1.5M | 17.7% |
| March 2026 to April 2026 | -216.0K | -2.5% |
| February 2026 to March 2026 | +726.0K | 9.3% |
| January 2026 to February 2026 | -120.0K | -1.5% |
| December 2025 to January 2026 | -1.2M | -12.9% |
| November 2025 to December 2025 | +1.3M | 16.9% |
| October 2025 to November 2025 | +252.0K | 3.4% |
Trend Analysis
Player Count Trend
Seasonality
Correlation Analysis
Summary
Very strong positive correlation between trend values and player counts
Future Projections
Projected Player Count
Summary
Based on recent trends, we project continued decline at approximately 2.1% per month
CONTEXT MATTERS
Understanding the numbers
Store statistics, player estimates, and search interest measure different kinds of activity. Compare each signal over time, and check the update dates in each section.
How ActivePlayer collects dataAre these live player counts?
Mobile player figures are estimates, updated on the schedule shown by each source. They are not a real-time count of connected players.
Are downloads the same as active players?
No. Downloads, ratings, daily activity, and monthly activity are different metrics. Store totals should not be added together to infer a unique player count.
What does regional interest show?
Search interest is a relative score from 0 to 100. It describes search attention, rather than the percentage of players in a country.








