MOBILE PLAYER STATISTICS

Love and Deepspace

Player activity, store performance, and audience trends. All in one place.

About the data

GAME PROFILE

Store overview

Ratings, downloads, release details, and screenshots from the available app stores.

Mobile game profile

Love and Deepspace

Teen
Publisher: InFold Pte. Ltd. Free to play In-app purchases: $0.49 - $99.99 per item
SimulationLifeDatingCasualStylizedAnime
Love and Deepspace Google Play and Apple App Store comparison
Store dataGoogle PlayApple App Store
Rating1.7/ 52.9/ 5
Downloads10,000,000+6.8M+
Release dateJanuary 8, 2024January 17, 2024
Reviews236,13061,550
Last updateJuly 6, 2026July 8, 2026
ViewGoogle Play App Store

Love and Deepspace is a narrative-driven game set in a sci-fi universe where players experience romantic interactions in a 3D first-person perspective. The game combines lifelike interactions, customizable characters, and immersive storytelling to create a realistic virtual experience.

Features:
- First-person 3D storylines that place players close to key moments and interactions.
- Real-time, lifelike interactions including dates, voice messages, and personal conversations.
- Customizable avatars with extensive appearance options and AI-generated digital selves.
- Additional scenarios such as fighting alien creatures, capturing photos, and playing mini-games.

Examining the game's monthly player data and concurrent user counts offers insights into its popularity and engagement levels. ActivePlayer.io provides detailed statistics to help understand the game's audience and activity trends.

Visit activeplayer.io for more game statistics and in-depth analytics.

Store performance summary

Love and Deepspace is a Simulation app available on both Android and iOS platforms.

Store data last refreshed: October 31, 2026

PLAYER ACTIVITY

Player estimates & insights

Compare estimated activity across Google Play and the App Store. These figures are updated monthly.

Love and Deepspace Player Data Analysis

  • Player Statistics
  • Insights

Google Play

Current Players
31.0K - 76.0K
Daily Active Users
150.0K - 250.0K
Monthly Active Users
900.0K - 1.5M
Downloads
10,000,000+

App Store

Current Players
10.2K - 23.7K
Daily Active Users
121.9K - 196.3K
Monthly Active Users
473.9K - 812.5K
Downloads
6.8M+

Summary

Love and Deepspace has player statistics available for both Google Play and App Store.

Verdict

Love and Deepspace has a large player community with a balanced player base across platforms. The game maintains approximately 1.8M monthly active users across both platforms.

Engagement Analysis

Google Play Engagement
16.7%
App Store Engagement
24.7%

Both platforms show similar daily engagement levels (Android: 16.7%, iOS: 24.7%).

Platform Comparison

Current Player Count
Google Play
31.0K - 76.0K
App Store
10.2K - 23.7K

Google Play has approximately 3.2x more current players than App Store.

Daily Active Users
Google Play
150.0K - 250.0K
App Store
121.9K - 196.3K

Daily active users are relatively balanced across both platforms.

Monthly Active Users
Google Play
900.0K - 1.5M
App Store
473.9K - 812.5K

Monthly active users are relatively balanced across both platforms.

HISTORICAL DATA

Monthly player history

Compare estimated monthly players and changes over time. Select a store to view its history.

Love and Deepspace Monthly Player Trends

Google Play
Month Estimated Players Change % Change Data Points
October 2026 216.0K -94.5K -30.4% 1
September 2026 310.5K -13.5K -4.2% 1
August 2026 324.0K -279.0K -46.3% 1
July 2026 603.0K -270.0K -30.9% 1
June 2026 873.0K +462.6K +112.7% 1
May 2026 410.4K +18.9K +4.8% 1
April 2026 391.5K +17.1K +4.6% 1
March 2026 374.4K -44.1K -10.5% 1
February 2026 418.5K -202.5K -32.6% 1
January 2026 621.0K +85.5K +16.0% 1
December 2025 535.5K +121.5K +29.3% 1
November 2025 414.0K -108.0K -20.7% 1
Data last updated: November 6, 2026
Note: Player statistics are updated once per month.

Love and Deepspace Monthly Player Trends

App Store
Month Estimated Players Change % Change Data Points
October 2026 138.9K -60.8K -30.4% 1
September 2026 199.7K -8.7K -4.2% 1
August 2026 208.4K -179.5K -46.3% 1
July 2026 387.8K -173.7K -30.9% 1
June 2026 561.5K +297.5K +112.7% 1
May 2026 264.0K +12.2K +4.8% 1
April 2026 251.8K +11.0K +4.6% 1
March 2026 240.8K -28.4K -10.5% 1
February 2026 269.2K -130.2K -32.6% 1
January 2026 399.4K +55.0K +16.0% 1
December 2025 344.4K +78.1K +29.3% 1
November 2025 266.3K -69.5K -20.7% 1
Data last updated: November 6, 2026
Note: Player statistics are updated once per month.

SEARCH INTEREST

Regional interest

Relative search interest by region on a 0–100 scale. Interest scores are not player counts or shares of the player base.

/g/11vjfnr31t - Regional Interest

Timeframe: past_12_months

Top Regions by Interest

Region Interest Score
Taiwan 100
China 70
Singapore 60
Hong Kong 50
Philippines 48
Malaysia 44
Japan 41
Myanmar (Burma) 33
South Korea 31
Puerto Rico 23
Canada 21
United States 21
Indonesia 18
Thailand 18
Australia 16
New Zealand 16
Russia 14
Hungary 12
Netherlands 12
United Kingdom 12
Finland 11
Germany 11
Vietnam 11
Bangladesh 10
Romania 10
Sweden 10
Bulgaria 9
Czechia 9
Iraq 9
Kazakhstan 9
Data last updated: October 31, 2026

AUDIENCE ANALYSIS

Player count analysis

Explore estimated player trends, growth, seasonality, and forecasts. Projections describe possible outcomes.

This data is temporarily unavailable. Please check back later.

CONTEXT MATTERS

Understanding the numbers

Store statistics, player estimates, and search interest measure different kinds of activity. Compare each signal over time, and check the update dates in each section.

How ActivePlayer collects data
Are these live player counts?

Mobile player figures are estimates, updated on the schedule shown by each source. They are not a real-time count of connected players.

Are downloads the same as active players?

No. Downloads, ratings, daily activity, and monthly activity are different metrics. Store totals should not be added together to infer a unique player count.

What does regional interest show?

Search interest is a relative score from 0 to 100. It describes search attention, rather than the percentage of players in a country.