MOBILE PLAYER STATISTICS

Ragnarok M: Classic

Player activity, store performance, and audience trends. All in one place.

About the data

GAME PROFILE

Store overview

Ratings, downloads, release details, and screenshots from the available app stores.

Mobile game profile

Ragnarok M: Classic

Everyone 10+
Publisher: Gravity Interactive, Inc. Free to play In-app purchases: $0.99 - $89.99 per item
Role PlayingMMORPGStylizedAnimeImmersiveFantasy
Ragnarok M: Classic Google Play and Apple App Store comparison
Store dataGoogle PlayApple App Store
Rating2.0/ 53.2/ 5
Downloads500,000+50K+
Release dateJanuary 21, 2025February 12, 2025
Reviews4,814369
Last updateAugust 31, 2026February 12, 2025
ViewGoogle Play App Store

Ragnarok M: Classic is a mobile MMORPG that emphasizes fair gameplay and player progression. It features a straightforward economy with Zeny as the only currency, allowing players to obtain all items through active participation. The game offers real-time role switching, classic job classes, and cooperative multiplayer content like guilds and team instances.

Features
- Fair Gameplay: All items are earned through gameplay, with no shop restrictions.
- Lifetime Monthly Pass: Free pass with perks such as EXP and drop rate boosts.
- Offline Battle Mode: Progress continues even when offline.
- Card Crafting System: Weekly lootable cards and materials for powerful gear.
- Safe Refinement: Guaranteed upgrade success up to +15.
- Classic Jobs with Real-Time Switching: Six original roles, switch roles instantly.
- Epic Team Instances: Challenging boss fights and co-op events.
- Guilds & Community: Build alliances and explore together.

Let's analyze this game's monthly player activity and concurrent player count to understand its popularity and engagement levels.

ActivePlayer.io provides detailed game statistics, offering insights into player trends, peak times, and overall activity. Visit activeplayer.io for comprehensive data on Ragnarok M: Classic and other popular games.

Store performance summary

Ragnarok M: Classic is a Role Playing app available on both Android and iOS platforms.

Store data last refreshed: November 2, 2026

PLAYER ACTIVITY

Player estimates & insights

Compare estimated activity across Google Play and the App Store. These figures are updated monthly.

Ragnarok M: Classic Player Data Analysis

  • Player Statistics
  • Insights

Google Play

Current Players
1.6K - 3.8K
Daily Active Users
7.5K - 12.5K
Monthly Active Users
45.0K - 75.0K
Downloads
500,000+

App Store

Current Players
69 - 161
Daily Active Users
830 - 1.3K
Monthly Active Users
3.2K - 5.5K
Downloads
50K+

Summary

Ragnarok M: Classic has player statistics available for both Google Play and App Store.

Verdict

Ragnarok M: Classic has a moderate player community with a significantly larger player base on Android. The game maintains approximately 64.3K monthly active users across both platforms.

Engagement Analysis

Google Play Engagement
16.7%
App Store Engagement
24.5%

Both platforms show similar daily engagement levels (Android: 16.7%, iOS: 24.5%).

Platform Comparison

Current Player Count
Google Play
1.6K - 3.8K
App Store
69 - 161

Google Play has approximately 23.5x more current players than App Store.

Daily Active Users
Google Play
7.5K - 12.5K
App Store
830 - 1.3K

Google Play has approximately 9.4x more daily active users than App Store.

Monthly Active Users
Google Play
45.0K - 75.0K
App Store
3.2K - 5.5K

Google Play has approximately 13.8x more monthly active users than App Store.

HISTORICAL DATA

Monthly player history

Compare estimated monthly players and changes over time. Select a store to view its history.

Ragnarok M: Classic Monthly Player Trends

Google Play
Month Estimated Players Change % Change Data Points
January 2026 13.0K +0 +0.0% 5
December 2025 13.0K -1.6K -11.1% 5
November 2025 14.6K +1.2K +9.1% 1
October 2025 13.4K -16.2K -54.8% 4
September 2025 29.6K +8.5K +40.4% 4
August 2025 21.1K +10.1K +92.6% 5
July 2025 10.9K -1.2K -10.0% 4
June 2025 12.2K -5.3K -30.6% 4
May 2025 17.5K -13.3K -43.2% 5
April 2025 30.8K -24.0K -43.8% 4
March 2025 54.8K -34.3K -38.5% 5
February 2025 89.1K +84.2K +1733.3% 4
Data last updated: November 5, 2026
Note: Player statistics are updated once per month.

Ragnarok M: Classic Monthly Player Trends

App Store
Month Estimated Players Change % Change Data Points
January 2026 4.8K -117 -2.4% 5
December 2025 4.9K +104 +2.2% 5
November 2025 4.8K +440 +10.0% 3
October 2025 4.4K -5.8K -56.9% 31
September 2025 10.2K +4.7K +86.6% 30
August 2025 5.5K +1.9K +51.5% 31
July 2025 3.6K -528 -12.8% 31
June 2025 4.1K +1.2K +40.8% 26
May 2025 2.9K -1.8K -38.1% 4
April 2025 4.7K -3.7K -43.9% 4
March 2025 8.5K -3.6K -30.0% 5
February 2025 12.1K +10.8K +850.2% 4
Data last updated: November 5, 2026
Note: Player statistics are updated once per month.

SEARCH INTEREST

Regional interest

Relative search interest by region on a 0–100 scale. Interest scores are not player counts or shares of the player base.

This data is temporarily unavailable. Please check back later.

AUDIENCE ANALYSIS

Player count analysis

Explore estimated player trends, growth, seasonality, and forecasts. Projections describe possible outcomes.

Ragnarok M: Classic - Player Count Analysis

App ID: com.gravityus.romzeny.aos
Store: Google Play
Updated: January 9, 2026

Current Player Base

13.0K
Monthly Active Players

As of January 2026

Key Insights

  • Ragnarok M: Classic currently has approximately 13.0K monthly active players.
  • Player base remained stable over the last month.
  • App has been declining in popularity over the last quarter.
  • Recent popularity is substantially below the long-term average, indicating concern for player retention.
  • Peak player count was 89.1K in February 2025, current count is 14.5% of that peak.
  • Player count is highly volatile with an average monthly change of ±178.6%, indicating an unstable user base.

Growth Metrics

139.1%
Avg Monthly Growth
Strong growth
Overall Trend
+700.0%
Total Growth (October 2024 to January 2026)

Monthly Growth

PeriodChangePercentage
December 2025 to January 2026+0 0.0%
November 2025 to December 2025-1.6K -11.1%
October 2025 to November 2025+1.2K 9.1%
September 2025 to October 2025-16.2K -54.8%
August 2025 to September 2025+8.5K 40.4%
July 2025 to August 2025+10.1K 92.6%
June 2025 to July 2025-1.2K -10.0%
May 2025 to June 2025-5.3K -30.6%
April 2025 to May 2025-13.3K -43.2%
March 2025 to April 2025-24.0K -43.8%
February 2025 to March 2025-34.3K -38.5%
January 2025 to February 2025+84.2K 1,733.3%
December 2024 to January 2025-8.5K -63.6%
November 2024 to December 2024+4.3K 47.3%
October 2024 to November 2024+7.5K 460.0%

Trend Analysis

Pattern
Relatively stable with minor fluctuations
Momentum
Decelerating growth
Volatility
9.05

Player Count Trend

Player Count
Moving Average

Seasonality

Seasonal Patterns Detected
Seasonal Peaks
Q1, February, March, April, September
Monthly Pattern
Yes
Quarterly Pattern
Yes

Summary

Potential seasonal peaks detected in Q1, February, March, April, September

Correlation Analysis

-1
0
+1
0.19
Strength
Very strong
Direction
positive
Trend Correlation
1.0000

Summary

Very strong positive correlation between trend values and player counts

Future Projections

Confidence Level
Medium
810 players
Average Monthly Change

Projected Player Count

Next Month 12.2K
2 Months 11.3K
3 Months 10.5K

Summary

Based on recent trends, we project continued decline at approximately 5.9% per month

CONTEXT MATTERS

Understanding the numbers

Store statistics, player estimates, and search interest measure different kinds of activity. Compare each signal over time, and check the update dates in each section.

How ActivePlayer collects data
Are these live player counts?

Mobile player figures are estimates, updated on the schedule shown by each source. They are not a real-time count of connected players.

Are downloads the same as active players?

No. Downloads, ratings, daily activity, and monthly activity are different metrics. Store totals should not be added together to infer a unique player count.

What does regional interest show?

Search interest is a relative score from 0 to 100. It describes search attention, rather than the percentage of players in a country.