The Romero Games new shooter has a publisher, but it is a redesigned project rather than a straightforward restart of the larger game that lost its funding. John Romero explained the change in an October 30 interview with Video Games Chronicle.
A different game built from earlier work
Romero said the studio cannot finish the original 110-person production with its current team. Instead, it is making a different shooter that can reuse earlier art, code, characters and other development work.
That distinction matters when reading headlines about the project being saved. A new publishing deal keeps development moving, but it does not establish that the original design, scale or content will be delivered.
Ten former staff have returned
According to Romero, the studio shrank from 110 people to five and has since brought back 10 former employees, including leads from its previous sub-teams. VGC describes the current group as roughly 15 to 16 people. Shacknews also reports the deal and rehires.
Romero says the new project is scoped for that smaller team. He also told VGC that the studio retained ownership of its intellectual property and earlier assets, allowing work to carry over into the redesign.
What has not been announced
The new publisher’s identity and the timing of a fuller announcement remain undisclosed. The interview does not supply a public game title, platform list or release date. It therefore supports news of a deal and redesign, rather than a launch timetable.
Background: the studio’s July 2025 statement
In this earlier statement, Romero Games confirmed the funding loss and said it was exploring interest from other publishers. It is background to the new interview, not a new announcement.
Romero Games’ funding statement — July 2025
For further development and release updates, browse our gaming news coverage. There are no public player-activity figures for this unannounced project to report.








