Armored Core 6 released 2 weeks ago and its already topping charts and breaking records. If you’re anything like me, you’ve been eagerly awaiting the release of Armored Core 6: Fires of Rubicon. When its finally here and it’s making waves—both good and bad.
The number one thing good about it is its one of the Steam’s top game during release, topping over 150,000 concurrent players. And, its not slowing down as we speak with over 115 thousand daily average players this game is rocking it!
It’s 3nd game published by FromSoftware that broke records the 1st one was launched way back in 2016 the game called Dark Souls 3 with still good number of players right now. And Elden Ring with over 950 thousand concurrent players on launched date.
A Successful Steam Launched
First off, let’s talk numbers. Armored Core 6 has had a launch that most developers would kill for. With a peak of 150,000 concurrent players on Steam, it’s become the second-largest release by FromSoftware, trailing only behind the legendary Elden Ring. That’s no small feat, considering the competition includes iconic titles like Dark Souls and Sekiro: Shadows Die Twice.
Quick stats below displays concurrent players with over 100k people playing right now and over 3.4 million watch hours on Twitch!
But it’s not just about the numbers; it’s about the experience. The game offers a rich, immersive world filled with giant mechs and intense battles. It’s a dream come true for any mecha fan, and the game’s performance on Steam is a testament to its quality.
It’s not all rainbows
Players have started to notice a significant issue with the game’s lightweight builds. While these builds offer agility and speed, they come at a cost—ammo. Yep, you heard it right. Players are finding it difficult to take down bosses due to a lack of sufficient ammunition.
Content creators and fans alike have taken to social media to voice their concerns. One tweet that caught my eye was from Max0r, who pointed out that lightweight builds just don’t have enough ammo to get the job done. And let’s be honest, what’s the point of a fast mech if it can’t finish the fight?
I'm really enjoying AC6. I also enjoy playing light builds a lot. But, I kinda feel like I can't play light builds. Not because of dodging, health, weapons, etc. But because they just don't have enough ammo to kill bosses. Are all bosses supposed to be fought with heavy builds?— Max0r (@realMax0r) August 26, 2023
Overwelming feedback among fans
Fans couldn’t help but share a tweet on their Armored Core 6 experience:
New Armored Core 6 previews (includes new gameplay):— Okami Games (@Okami13_) June 14, 2023
• Level design has an impressive sense of verticality
• Multiple approaches to missions
• Combat is fast paced and fluid, with powerful melee and long range options
• Boosters allow for faster traversal and are an… pic.twitter.com/xWfx5MynFj
and another one:
Created an overlay for Armored Core 6 so it appears that I am actually piloting the mech. Chat can radio in to provide support, and the transmission distorts upon death. pic.twitter.com/m96YAbtDo7— shindigs (@shindags) August 26, 2023
The community has been quick to offer solutions, like diversifying builds and incorporating melee weapons to save ammo. Should players have to compromise their preferred playstyle because of a game design flaw?
I’ve always been a fan of lightweight builds myself. There’s something exhilarating about dodging enemy fire and landing precise shots. But if I have to switch to a tankier build just to complete a mission, it kind of defeats the purpose, doesn’t it?
Armored Core 6 is undoubtedly a successful game launched in Steam, but it’s also a work in progress. The game has the potential to be a long-term hit, especially if FromSoftware listens to its community and makes the necessary adjustments.
So, what’s your take? Are you enjoying the high-speed thrills, or are you too running out of ammo at the worst possible time? Drop a comment below, and let’s keep this conversation going.
And there you have it, this game has something for everyone. But like any great story, it has its challenges that need to be overcome. Here’s hoping the developers take note and continue to make this game the masterpiece it has the potential to be.